Courses / AR / You Are My Eyes

You Are My Eyes

Code:
AR 223F
Prerequisites:
Qualifies For:
Level:
2
Study DC:
10

Familiar Scout

Passive

Your familiar gains abilities which make it an adept scout.

Your familiar has improved vision, and is better at hiding.
You can see through its eyes and hear through its ears.

Tags: Summon, Test, Mobility, Utility

Oversight

Spell

Time:
Action + Trigger
Trigger:
When your familiar would miss
Target:
Your familiar
Cost:
None
Duration:
Until the start of your next turn

If your familiar would miss and you have not spent your action yet, you may spend your action to try to turn that miss into a hit.

You may spend your action to give your familiar advantage on their attacks until the start of your next turn.

Tags: Spell, Minor Spellburn, Summon, Hit, Advantage, Action

Upgrades
Name Effort Requires Description
Borrowed Eyes 5 You can use your familiar’s senses in place of your own. When looking through your familiar’s eyes and listening through their ears, you are blind and deaf.
You may borrow your familiar’s senses or revert to using your own as a fast action.
Stealth 10 Familiar has advantage on tests of Roguery.
Familiar adds your Roguery skill bonus to its Roguery rolls.
Sight 10 Familiar has advantage on tests of Seeking.
Familiar adds your Seek skill bonus to its Seek rolls.
Darkvision +60 5 Sight +60 ft. darkvision to your familiar
Oversight 5 Borrowed Eyes You can use Oversight.
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