Courses / AR / Necromancy

Necromancy

Restricted

Code:
AR 520
Prerequisites:
Command, and AR 42X or Revive, and the repeal of many school policies
Level:
5
Study DC:
13

Spell

Time:
Action
Target:
Melee: touch
Cost:
Limit:
You can only control one reanimated creature at a time.
Duration:
Until the end of the encounter or the reanimated creature is defeated.

This spell requires an “intact enough” corpse of a creature as its target. You may reanimate a creature that would pose an ordinary threat to you without issue. You may attempt to reanimate a more powerful creature, but that is very risky.
Constructs cannot be reanimated.

Target dead creature is reanimated with half of their normal maximum HP, and their maximum HP is halved.
The target is also enchanted with magic that forces it to obey the caster’s commands, and communicates your commands to the target even if you do not share a language.

The process of being revived in this way changes the creature.
The revived creature becomes undead, and resistant to dark damage, if it was not already immune or did not absorb it, and becomes weak to light damage and silvered weapons, and takes damage from most forms of healing.
The revived creature also has a rapidly worsening and conventionally incurable case of the rot while reanimated, and will disintegrate to ash at the end of the encounter.
The reanimation process removes any abilities which allow the creature to summon other creatures or command, dominate, compel, or mind control other creatures indefinitely. The Headmaster will also determine if any other abilities are lost in this process (such as particularly cheeky abilities, or losing an attack after a limb has been severed, etc).
Reanimated creatures do not need to eat, drink, breathe, or sleep. They do not heal if they do rest.

Creatures reanimated by this spell which are defeated are destroyed utterly, and cannot be reanimated by this spell again, or revived by traditional means.
While you have a creature reanimated by this spell under your command, you cannot have another.

If this enchantment is dispelled, it breaks your magical control over the creature, but the creature is not instantly destroyed.

Suggested Backfire: You have no control over the reanimated creature, or the corpse is destroyed utterly.

Tags: Spellburn, Action, Spell, Melee, Enchantment, Compel, Revive, Summon

“What do you mean they don’t teach that here!? What kind of school is this!?” - Helna


Upgrades
Name Effort Requires Description
Unlock 35 You can reanimate dead creatures in service to you as an action.
You may reanimate an ordinary creature that is at your level or below without issue.
(Its level is less than or equal to the semester you are in)
Creatures reanimated in this way have an aggressive case of the rots, and lose half their maximum HP upon being reanimated, and disintegrate to ash at the end of the encounter.
Extra Credit
Slow Rot
Effort: 35
Requires: Forbidden
You can make reanimated creatures stick around.
You can cast this spell as a one hour ritual and devote the spellburn used to cast it, reducing your maximum spellburn die size by 4 sizes while this spell is in effect.
You must also use one binding slot to bind the creature to you.
If you cast the spell in this way, the creature is reanimated with full HP instead of half, lasts until it is defeated, and this enchantment cannot be dispelled while you remain conscious.
The creature still slowly rots away, and permanently loses one maximum HP for each day that it is reanimated in this way.
You can dismiss this spell as a one hour ritual, which will set the reanimated creature free, but will not destroy it.
When this spell ends, the binding slot is freed, and your maximum spellburn die size is no longer reduced by it.
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