Courses / BI / Regeneration

Regeneration

Code:
BI 131
Level:
1
Study DC:
9

Regenerate

Spell

Time:
Fast Action
Target:
You
Cost:
None
Duration:
Until the end of combat

You regenerate.

Regenerate X:
A target with regenerate X heals for X HP at the start of each of their turns.
This effect does nothing outside of combat (it reacts with adrenaline), or if the target has 0 HP.

You can end this spell as a fast action.

Tags: Fast Action, Spell, Self, Enchantment, Buff, Heal

Quick Recovery+

Passive

When you take a short rest, you recover all of your HP instead of half of it,
and if you were knocked unconscious by being defeated you wake up.

Tags: Passive, Heal

Upgrades
Name Effort Requires Description
Regenerate 1 8 You can cast Regenerate
Regenerate 1
Regenerate d4 11 Mastery Regenerate 1d4
Regenerate d6 8 Regenerate d4 Regenerate 1d6
Regenerate d8 8 Regenerate d6 Regenerate 1d8
Quick Recovery+ 0 You can use Quick Recovery+
Extra Credit
Regenerate d10
Effort: 6
Requires: Regenerate d8, Junior+
Regenerate d12
Effort: 6
Requires: Regenerate d10
Transfuse
Effort: 20
Requires: Regenerate 1
You learn Transfuse, at full mastery.
Previous: Life Surge
Next: Transfuse