Courses / CS / Roguery 4

Roguery 4

Code:
CS 400
Prerequisites:
Level:
4
Study DC:
12

Roguery 4

Students of this class must avoid being detected by the professor, teaching assistants, and the students of Seeking 4 for the entire semester to receive top marks. This includes acquiring, taking, and turning in the final written exam undetected.

Students will also learn how to steal difficult and well-guarded objects, and must steal the answers to the written examinations undetected to have any hope of passing. Additionally, at the beginning of the semester, the professor of this course customarily presents a secure object and challenges students to steal it. Any student or group of students which successfully steal this object before the end of the semester and return it to the professor will receive a perfect grade in this course, including if they steal it from a student or group that successfully steals the object.

Roguery Mastery

Skill

Bonus to pass and extra effort on tests of Roguery.

This bonus to tests of skill is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.

Tags: Skill

Reliable (Roguery)

Passive

Instead of rolling, you may take 10 on any test of Roguery that you do not have disadvantage on.

Subtlety

Limit:
Once per long rest

You may reroll your own or a nearby ally’s test of Roguery.

Seize

Time:
Fast action
Limit:
Once per rest

You may unbind whoever is currently bound to a magic item in your possession, and bind to it.
As part of this ability, you may also unbind a magic item bound to you to free up a binding slot.
This may not work on all magic items.

Rob

Ability

Trigger:
When you hit with a melee attack, or successfully trip, push, pull, grab, or distract
Target:
Melee: weapon
Limit:
Once per turn

Try a contest of Roguery to steal from the target.

Most wielded items require an extended test to steal in combat.
Heavier items are harder to steal.
Accessories generally take 10 effort, and your Roguery can be contested with a test of Seeking, with a bonus equal to the accessory’s weight.
Weapons generally take 20 effort, and your Roguery can be contested with a test of Strength, with a bonus equal to the weapon’s weight, and advantage if the weapon is heavy.
Armor generally takes 40 effort, and your Roguery can be contested with a test of Strength, with a bonus equal to the armor’s weight.

Upgrades
Name Effort Requires Description
Skill 1 5 +1 to Roguery
Skill 2 5 Skill 1 +2 to Roguery
Skill 3 5 Skill 2 +3 to Roguery
Effort 1 5 Effort +1 for Roguery
Reliable 10 Skill 3 You can use Reliable (Roguery)
Subtlety 5 You can use Subtlety.
Extra Credit
Copycat
Effort: 35
Requires: Mastery, Forbidden
You can imitate an ability that you have observed in this encounter if you pass a test of Roguery. You can only successfully imitate an ability once per rest.
Seize
Effort: 15
Requires: Mastery
You can use Seize
Robbery
Effort: 20
Requires: Mastery
You can use Rob
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Next: Seeking 4