Courses / CS / Poisons 4: Diagnosis and Neutralization

Poisons 4: Diagnosis and Neutralization

Prerequisites:
Level:
4
Study DC:
12
Code:
CS 403

Poison Mastery Skill

Bonus to pass and extra effort on tests of your Poisoning skill.

This bonus to tests of skill is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.

Students must sign a waiver to take this course.
The final examination will comprehensively test students’ knowledge of poisons, diagnostics, and neutralization methods under pressure in a timed environment, and is known as the “trial by poison”. Those that fail to neutralize the full catalogue of poisons which they are exposed to before losing consciousness fail.
The academy is not responsible for any deaths or lasting adverse outcomes from the trial by poison.

Tags: Skill

Prepared Passive

At the start of every adventure, you get two unstable Poison Vials (SS) and one vial of unstable Antitoxin.
Any which are unused by the end of the adventure turn into water.

Tags: Item

Fatal Formulae Passive

Save DC +1 for poison vials you use.
Poison damage you deal ignores poison resistance
(this cannot be combined with Elemental Pierce).

Envenomed Passive

You deal +1 poison damage with weapons.

Upgrades
Name Effort Requires Description
Skill 1 5 +1 to Poison
Skill 2 5 Skill 1 +2 to Poison
Skill 3 10 Skill 2 +3 to Poison
Effort 1 5 Effort +1 for Poison
Prepared 5 Skill 3 At the start of every adventure, you get two unstable Poison Vials (SS) and one vial of unstable Antitoxin.
Fatal Formulae 5 Save DC +1 for poison vials you use.
Your poison damage ignores poison resistance.
Envenomed 0 Skill 1 +1 poison damage with weapons.
Extra Credit
Master Poisoner
Effort: 10
Requires: Mastery
You may take a -10 penalty on a test of Poison to gain +5 effort if you pass. Declare before rolling.
Improved Tolerance
Effort: 10
Requires: Mastery
+1 to saves against poison
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