Courses / MA / Charge!

Charge!

Code:
MA 136
Level:
1
Study DC:
9
Effort:
15

Rush

Ability

Time:
Fast action
Target:
You
Cost:
1 stamina
Limit:
Once per turn, on your turn

Until the end of your turn, you get speed +30 ft.,
BUT rolls to hit you have advantage until the start of your next turn.

Tags: Fast Action, Mobility, Buff, Damage, Debuff

Charge

Ability

Time:
Part or all of a Move

Move in a straight line towards a target (spending movement as normal).

For every 5 ft. you move,
add 1 damage to your next melee attack this turn if it hits,
or twice as much if you hit with a heavy melee weapon,
or add 1 damage to your next melee attack with each dual wielded weapon if it hits.
You lose this bonus if you move again between charging at the enemy and attacking them.

You cannot use this ability across difficult terrain (unless it does not impede you), but may move normally across the difficult terrain and start your charge once it is no longer in your way, if the situation allows.
Obstacles which would hinder you or creatures also cannot be in the way of your charge, unless you successfully tumble past or jump over them.

Tags: Ability, Damage

Dash Attack

Ability

Time:
Trigger
Trigger:
When you spend your action to dash

You must have the Attack Expert ability from Unarmed Combat Expertise, Melee Weapon Expertise, or Ranged Weapon Expertise (which allows you to Double Attack or Heavy Attack), to use this ability.

When you spend your action to dash,
you may also attack once with a wielded melee weapon of your choice.
If you are dual wielding, you may attack once with each dual wielded melee weapon instead.

Tags: Ability, Attack, Dash

“Fortune favors the bold.”


Upgrades
Name Effort Requires Description
Unlock 15 You can use Rush, Charge, and Dash Attack.
Extra Credit
Bull Rush
Effort: 2
Requires: Mastery
While using Rush, you may end your move to either try to push an adjacent creature or object 5 ft. in the direction of your movement or try to trip them.
Overrun
Effort: 2
Requires: Mastery
While using Rush, you may move through spaces occupied by other creatures (this counts as difficult terrain and costs double movement).
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