Courses / MA / Throwing Weapons

Throwing Weapons

Code:
MA 13D
Required For:
Level:
1
Study DC:
9

Throw Mastery

Passive

You may draw a throwing weapon as part of an attack with that weapon.

Throwing a throwing weapon while you are engaged does not impose disadvantage on your roll to hit.

Throwing a throwing weapon beyond its short range does not impose disadvantage on your roll to hit.

You get +30 ft. to the maximum range you can throw throwing weapons.

You have advantage on tests of skill to juggle.

Throwing weapons are melee weapons which you can also make ranged attacks with by throwing them. Throwing weapons are considered both melee and ranged weapons. You may use either your bonus to hit with melee weapons or ranged weapons for attacks with thrown weapons.
You may use ranged techniques on ranged attacks with thrown weapons.
You may also use most melee techniques on ranged attacks with thrown weapons.

Tags: Passive, Throw, Style

Catch

Ability

Time:
Trigger
Requirements:
You must have an empty hand

When an attack with a thrown throwing weapon misses you, you can catch it if you have a free hand.

When an ally misses an enemy with a thrown throwing weapon, and a line from that ally to you passes through that enemy, and you are within the thrown weapon’s maximum range, you can catch it if you have a free hand.

Tags: Reaction, Trigger, Style

Upgrades
Name Effort Requires Description
Unlock 35 You can use Throw Mastery and Catch
Previous: Strong Grip
Next: Dueling