Courses / MA / Physical Mastery

Physical Mastery

Code:
MA 400
Prerequisites:
Level:
4
Study DC:
12

Physical Mastery

Students of this class are allowed to use the heavy weights.

Physical Mastery

Skill

Bonus to pass and extra effort for tests of Strength, Agility, or Endurance.

This bonus to tests of skill is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.

Tags: Skill, Mastery

Impact Mastery

Passive

You deal extra damage with weapons.

Tags: Passive, Attack, Damage

Reliable (Strength, Agility, Endurance)

Passive

Instead of rolling, you may take 10 on any test of Strength, Agility, or Endurance that you do not have disadvantage on.

Iron Grip

Passive

When a creature grabbed by you would move, you may try a contest of Strength to hold it in place and immobilize it for this turn, regardless of its size.
Normally, creatures cannot be held in place by being grabbed by a smaller creature.

You may spend your move to try a contest of Strength to move 5 ft. (ignoring immobilization from grabbing a bigger creature) and drag a grabbed creature with you, regardless of its size.

Speed +5

Passive

You have +5 ft. speed.

Tags: Mobility

Upgrades
Name Effort Requires Description
Skill 1 5 +1 to tests of Strength, Agility, or Endurance
Skill 2 5 Skill 1 +2 to tests of Strength, Agility, or Endurance
Skill 3 5 Skill 2 +3 to tests of Strength, Agility, or Endurance
Effort 1 5 Effort +1 for tests of Strength, Agility, or Endurance
Reliable 10 Skill 3 You can use Reliable (Strength, Agility, Endurance)
Speed +5 5 Speed +5 ft.
Iron Grip 0 Skill 1 You can use Iron Grip
Impact Mastery 0 Skill 3 +2 damage with weapons
+2 damage with heavy weapons
Extra Credit
Push +5 ft.
Effort: 0
Requires: Effort 1
When you take the push action, you may try to push the target 5 ft. further.
Hardy
Effort: 30
Requires: Mastery
+1 to health saves.
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