Courses / AR / Dispel
Dispel
Code:
AR 180
Required For:
Qualifies For:
Level:
1
Study DC:
9
Spell
Time:
Action
Target:
Ranged: sight
Cost:
Try a test of dispelling to end one ongoing magical effect, such as a buff or debuff caused by a spell.
Roll = d20 + academics + Dispel bonus
The DC to dispel a spell is:
8 + 4 if the caster has mastered the spell + twice the spell’s level
Some casters may have additional bonuses to the DC to counter their spells.
Certain abilities such as Intensify can boost the level of a spell.
If you pass, that magical effect ends.
There is substantial risk involved if you fail an attempt to dispel a curse. You may cause it to backlash and spread to you, or worsen.
Limitations:
This does not work on most enchanted gear or most magical artifacts (Such effects typically take much longer to disenchant using artifice), or undispellable spells.
Summoned creatures which are not composed of magic generally cannot be destroyed or unsummoned by this spell, but the connection to their master and the control that master wields over them may be compromised.
Held Counterspell:
You may also hold your action to cast Dispel on a spell as it is being cast to try to counter it or instantly negate it. When you cast Dispel in this way, it has the same effect as Counterspell, but costs your action to use and uses your Dispel bonus instead of your Counterspell bonus. If you fail your attempt to counter the spell, you cannot normally cast Dispel again to try again since Dispel takes an action to cast.
Suggested Backfire: You make the magic stronger, or activate it.
Roll = d20 + academics + Dispel bonus
The DC to dispel a spell is:
8 + 4 if the caster has mastered the spell + twice the spell’s level
Some casters may have additional bonuses to the DC to counter their spells.
Certain abilities such as Intensify can boost the level of a spell.
If you pass, that magical effect ends.
There is substantial risk involved if you fail an attempt to dispel a curse. You may cause it to backlash and spread to you, or worsen.
Limitations:
This does not work on most enchanted gear or most magical artifacts (Such effects typically take much longer to disenchant using artifice), or undispellable spells.
Summoned creatures which are not composed of magic generally cannot be destroyed or unsummoned by this spell, but the connection to their master and the control that master wields over them may be compromised.
Held Counterspell:
You may also hold your action to cast Dispel on a spell as it is being cast to try to counter it or instantly negate it. When you cast Dispel in this way, it has the same effect as Counterspell, but costs your action to use and uses your Dispel bonus instead of your Counterspell bonus. If you fail your attempt to counter the spell, you cannot normally cast Dispel again to try again since Dispel takes an action to cast.
Suggested Backfire: You make the magic stronger, or activate it.
“Sometimes, it’s too late to counterspell. Sometimes, a spell slips through. Sometimes ... it’s dispel time!” - Arcanology for Dummies, 2nd Edition.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 10 | +0 to dispel | |
Dispel +1 | 5 | Unlock | +1 to dispel |
Dispel +2 | 5 | Dispel +1 | +2 to dispel |
Dispel +3 | 5 | Dispel +2 | +3 to dispel |
Dispel +4 | 5 | Dispel +3 | +4 to dispel |
Dispel +5 | 5 | Dispel +4 | +5 to dispel |
Extra Credit
Area Dispel
Effort: 15
Requires: Unlock
When you cast Dispel, you may cast it in a 30 ft. radius of a point you can see. You may try to dispel one magical effect on each target in that area.
Negation Barrage
Effort: 20
Requires: Unlock
When you cast Dispel against a single target, you may try to dispel each magical effect on a target, instead of just one.
However, you have disadvantage and -10 on Dispel rolls when using Negation Barrage.
However, you have disadvantage and -10 on Dispel rolls when using Negation Barrage.
Spellbreaker
Effort: 15
Requires: Mastery
Forcible Dismantling
Effort: 2
Requires: Unlock
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