Courses / AR / Double Infusion
Double Infusion
Code:
AR 217
Prerequisites:
Required For:
Level:
2
Study DC:
10
Passive
Target:
Range: sight
Limit:
+1 per rest
The range of your Arcane Infusion increases to range: sight.
You may now cast Arcane Infusion one more time per rest.
(Meaning you may cast it twice, then you must complete a rest before you can cast it again.)
When you cast Arcane Infusion, you may cast it again on another target within range without paying additional spellburn or taking any additional time.
You may now cast Arcane Infusion one more time per rest.
(Meaning you may cast it twice, then you must complete a rest before you can cast it again.)
When you cast Arcane Infusion, you may cast it again on another target within range without paying additional spellburn or taking any additional time.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 35 | You may cast Arcane Infusion twice per rest. When you cast Arcane Infusion, you may cast it again for free. Your Arcane Infusion’s range increases to range: sight. |
Extra Credit
Infusion+
Effort: 35
Requires: Mastery
You may cast Arcane Infusion one additional time per rest.
Treat this Extra Credit as a normal course. Taking it requires a course slot, and is subject to the normal penalties.
You may take this Extra Credit repeatedly.
You may take this Extra Credit multiple times concurrently.
Treat this Extra Credit as a normal course. Taking it requires a course slot, and is subject to the normal penalties.
You may take this Extra Credit repeatedly.
You may take this Extra Credit multiple times concurrently.
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