Courses / AR / Locate Noun
Locate Noun
Code:
AR 362
Prerequisites:
Qualifies For:
Level:
3
Study DC:
11
Spell
Time:
10 minutes
Target:
Ranged: unlimited
Cost:
Defense:
None
Duration:
Until you take a long rest
Requires a compass.
You enchant a compass to point towards a creature, place, or thing (within certain constraints) for the spell’s duration.
You can end this spell as a fast action (if for some reason you want to).
Suggested Backfire: The spell points you toward another target of the Headmaster’s choice, you do not burnout, and you are unaware the spell has backfired.
You enchant a compass to point towards a creature, place, or thing (within certain constraints) for the spell’s duration.
You can end this spell as a fast action (if for some reason you want to).
Suggested Backfire: The spell points you toward another target of the Headmaster’s choice, you do not burnout, and you are unaware the spell has backfired.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 15 | You must be familiar with the person, place, or thing (ie: have met them, been there, or observed it directly) | |
Distance | 5 | Unlock | The compass pulses with a glow, more frequently the closer you are to the target. This gives you a vague sense of how far away the object is (roughly: feet, tens of feet, hundreds of feet, miles, tens of miles, hundreds of miles, further) and lets you know if you are getting closer or further away. |
Chase Rumors | 15 | Distance | This spell can guide you to people, places, or things which you are not familiar with, if you pass a test of Spellcraft based on how much information you have about what you seek. It can also point you to the nearest thing of a certain type. |
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