Courses / AR / Invisibility
Invisibility
Code:
AR 460
Prerequisites:
Scrying, or Catalogue, or Locate Noun, or Team Attack, or Even Tougher Friends, or Cannon Fodder, or Titanic Might, or Bond of Brutality, or Steadfast Bond, or AR 3XX and AR 23X, or Roguery 3
Level:
4
Study DC:
12
Spell
Time:
Action
Target:
Ranged: sight
Cost:
Duration:
Until the caster rests, may end early if the target takes a hostile action
The target becomes invisible.
The target gets advantage on tests of Roguery.
The target is concealed from normal sight.
However, some creatures possess sight-like abilities that will be unaffected and still able to sense them (in escalating order of trouble: heatsense, tremorsense, lifesense, shapesense). Upgrades to this spell render even most of these senses unreliable.
This spell also suppresses the signs of magic emanating from its target.
Tests of Spellcraft to detect magic on the target are contested by the target’s choice of a test of their Roguery or the caster of this spell’s Spellcraft.
Without this effect, a powerful enchantment or a large quantity of enchantments on a creature may make spotting them while they are well-hidden using Spellcraft easier than locating them with your eyes.
While hidden, if you attack, cast a spell, touch an enemy, throw an item, or make noise, you will still break stealth, stop being hidden, and reveal where you are to the enemy.
If you upgrade this spell, you will remain concealed, even after you are no longer hidden.
If you are invisible while on soft ground, or while you are soaked or bleeding, you will still leave behind tracks or traces of your passage, which can be used to locate you easily. While this makes hiding less effective, and can make it entirely ineffective or impossible in some situations, you will still be concealed.
You can end this spell as a fast action.
Subtle:
Casting this spell while hidden does not cause you to become unhidden.
Suggested Backfire: You glow brightly, casting bright light in a 30 ft. radius and dim light for another 30 ft. This makes it difficult, if not impossible, to hide until this is dealt with.
The target gets advantage on tests of Roguery.
The target is concealed from normal sight.
However, some creatures possess sight-like abilities that will be unaffected and still able to sense them (in escalating order of trouble: heatsense, tremorsense, lifesense, shapesense). Upgrades to this spell render even most of these senses unreliable.
This spell also suppresses the signs of magic emanating from its target.
Tests of Spellcraft to detect magic on the target are contested by the target’s choice of a test of their Roguery or the caster of this spell’s Spellcraft.
Without this effect, a powerful enchantment or a large quantity of enchantments on a creature may make spotting them while they are well-hidden using Spellcraft easier than locating them with your eyes.
While hidden, if you attack, cast a spell, touch an enemy, throw an item, or make noise, you will still break stealth, stop being hidden, and reveal where you are to the enemy.
If you upgrade this spell, you will remain concealed, even after you are no longer hidden.
If you are invisible while on soft ground, or while you are soaked or bleeding, you will still leave behind tracks or traces of your passage, which can be used to locate you easily. While this makes hiding less effective, and can make it entirely ineffective or impossible in some situations, you will still be concealed.
You can end this spell as a fast action.
Subtle:
Casting this spell while hidden does not cause you to become unhidden.
Suggested Backfire: You glow brightly, casting bright light in a 30 ft. radius and dim light for another 30 ft. This makes it difficult, if not impossible, to hide until this is dealt with.
“It’s hard to tell when people are cheating at hide and seek. Especially when they’re hidden.”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 15 | Can cast Invisibility | |
Subterfuge | 20 | Unlock | This spell no longer breaks when the target takes a hostile action. |
Extra Credit
Muffle
Effort: 15
Requires: Unlock
Not only can you befuddle the sight of those who look at you, but also the hearing of those trying to listen to you. If you spellburn 1 an additional time when casting Invisibility, it muffles any noise the target makes, unless they want to be heard.
Invisibility conceals you from tremorsense.
Armor and other noisy equipment which gives disadvantage on tests of Roguery to hide no longer does.
Dashing will not automatically unhide the target.
(Objects they interact with may not be quite so quiet)
Invisibility conceals you from tremorsense.
Armor and other noisy equipment which gives disadvantage on tests of Roguery to hide no longer does.
Dashing will not automatically unhide the target.
(Objects they interact with may not be quite so quiet)
Equilibrium
Effort: 15
Requires: Unlock
This spell can cool or heat the target’s body to the temperature of their surroundings.
This provides concealment from heatsense and thermal vision.
However, the target takes 1 cold or fire damage for each minute they use this ability.
This provides concealment from heatsense and thermal vision.
However, the target takes 1 cold or fire damage for each minute they use this ability.
Stillness
Effort: 10
Requires: Unlock
While under this spell, the target can minor spellburn 1 to still their beating heart and stop breathing for up to 3 minutes at a time without harm. Afterwards, they need 1 minute to recover before they can do it again.
This provides concealment from lifesense.
This provides concealment from lifesense.
Anti Divination
Effort: 15
Requires: Restricted, Mastery
Animal Scrying and Locate Noun cannot detect targets rendered invisible by your Invisibility spell.
Entering the area of a Catalogue spell does not trigger extra seek attempts against creatures rendered invisible by your Invisibility spell.
While a target is rendered invisible by your invisibility spell, it has countermeasures against Scrying (DC +5). If it is scried, it will still be invisible, but its surroundings may be scried.
Entering the area of a Catalogue spell does not trigger extra seek attempts against creatures rendered invisible by your Invisibility spell.
While a target is rendered invisible by your invisibility spell, it has countermeasures against Scrying (DC +5). If it is scried, it will still be invisible, but its surroundings may be scried.
Time to Act
Effort: 2
Requires: Unlock
When you take damage, you may cast Invisibility on yourself as a reaction by giving up your action on your next turn.
You do not turn invisible until after the triggering action, but this may affect subsequent actions.
You do not turn invisible until after the triggering action, but this may affect subsequent actions.
Imaginary Friends
Effort: 0
Requires: Unlock
When you cast Invisibility on one of your little buddies, you may also cast Invisibility on any of your other little buddies that you want to for free.
“This class is my least vavorite to teach. It makes the buddies harder to count, you see. Or don’t you? Ah! Ah! Ah!” - Eazam Kaluvida
“This class is my least vavorite to teach. It makes the buddies harder to count, you see. Or don’t you? Ah! Ah! Ah!” - Eazam Kaluvida
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