Courses / AR / Convulse

Convulse

Prerequisites:
Level:
4
Study DC:
12
Code:
AR 456

Convulse Spell

Debuff
Debuffs make their targets worse at something.
Curse
Curses are a type of spell which enchants the target with a debuff.
Time:
Action
Range:
300 ft.
Target:
1 target
Cost:
Defense:
Health save reduces

This curse causes electricity to surge through the target, causing them to convulse violently.

This curse deals 1d8 lightning damage to the target.
Intensify: +1d8 lightning damage per boost from Intensify.
Then the target gets a health save.
If the target is weak to lightning damage, it gets disadvantage on this save.
If the target resists lightning damage, it gets advantage on this save.
If the target is immune to or absorbs lightning damage, it automatically passes this save.

Fail:
The target falls prone and is immobilized and disabled and automatically fails health (reflex) saves until the end of its next turn.

Pass:
The target falls prone.

Suggested Backfire: You cast Convulse on yourself instead of your intended target.

Tags: Spell, Action, Spellburn, Lightning, Damage, Curse, Health, Save, Prone, Immobilize, Disable, Debuff

Upgrades
Name Effort Requires Description
Unlock 10 You can cast Convulse
1d8 lightning damage
DC 7 health save
Prones, immobilizes, and disables target
Target automatically fails health (reflex) saves
DC +2 5 Unlock DC 9
DC +4 5 DC +2 DC 11
DC +6 5 DC +4 DC 13
DC +8 5 DC +6 DC 15
DC +9 5 DC +8 DC 16
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