Courses / AR / Convulse
Convulse
Code:
AR 456
Prerequisites:
Level:
4
Study DC:
12
Spell
Time:
Action
Target:
Ranged:sight
Cost:
Defense:
Health save reduces
This curse causes electricity to surge through the target, causing them to convulse violently.
This curse deals 1d8 lightning damage to the target, then the target gets a health save.
If the target is weak to lightning damage, it gets disadvantage on this save.
If the target resists lightning damage, it gets advantage on this save.
If the target is immune to or absorbs lightning damage, it automatically passes this save.
Fail:
If the target fails its health save, it falls prone and is immobilized and disabled and automatically fails health (reflex) saves until the end of its next turn.
Pass:
If the target passes its health save, it takes damage and falls prone.
Suggested Backfire: You target yourself instead of your intended target.
This curse deals 1d8 lightning damage to the target, then the target gets a health save.
If the target is weak to lightning damage, it gets disadvantage on this save.
If the target resists lightning damage, it gets advantage on this save.
If the target is immune to or absorbs lightning damage, it automatically passes this save.
Fail:
If the target fails its health save, it falls prone and is immobilized and disabled and automatically fails health (reflex) saves until the end of its next turn.
Pass:
If the target passes its health save, it takes damage and falls prone.
Suggested Backfire: You target yourself instead of your intended target.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 10 | You can cast Convulse 1d8 lightning damage DC 7 health save Prones, immobilizes, and disables target Target automatically fails health (reflex) saves |
|
DC +2 | 5 | Unlock | DC 9 |
DC +4 | 5 | DC +2 | DC 11 |
DC +6 | 5 | DC +4 | DC 13 |
DC +8 | 5 | DC +6 | DC 15 |
DC +9 | 5 | DC +8 | DC 16 |
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