Courses / AR / Convulse

Convulse

Code:
AR 456
Prerequisites:
Level:
4
Study DC:
12

Spell

Time:
Action
Target:
Ranged:sight
Cost:
Defense:
Health save reduces

This curse causes electricity to surge through the target, causing them to convulse violently.

This curse deals 1d8 lightning damage to the target, then the target gets a health save.
If the target is weak to lightning damage, it gets disadvantage on this save.
If the target resists lightning damage, it gets advantage on this save.
If the target is immune to or absorbs lightning damage, it automatically passes this save.

Fail:
If the target fails its health save, it falls prone and is immobilized and disabled and automatically fails health (reflex) saves until the end of its next turn.

Pass:
If the target passes its health save, it takes damage and falls prone.

Suggested Backfire: You target yourself instead of your intended target.

Tags: Spell, Action, Spellburn, Lightning, Damage, Curse, Health, Save, Prone, Immobilize, Disable

Upgrades
Name Effort Requires Description
Unlock 10 You can cast Convulse
1d8 lightning damage
DC 7 health save
Prones, immobilizes, and disables target
Target automatically fails health (reflex) saves
DC +2 5 Unlock DC 9
DC +4 5 DC +2 DC 11
DC +6 5 DC +4 DC 13
DC +8 5 DC +6 DC 15
DC +9 5 DC +8 DC 16
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