Courses / AR / Fury
Fury
Code:
AR 353
Prerequisites:
Malediction, Charmed, I’m Sure, Confuse, Stop, Enfeeble 2, or AR 2XX and Anger Mastery
Level:
3
Study DC:
11
Spell
Time:
Action
Target:
Ranged: sight (twincastable)
Cost:
Defense:
None, social save at start of turn ends
Duration:
Until save at end of turn ends, or the target is defeated
Target takes 1d4 psychic or fire damage.
Target gets a social save to end this curse at the start of each of its turns.
Fail:
If the target fails its save, it goes berserk this turn.
The target must attack the closest creature that is not hidden from them with their utmost ferocity, whether they are friend or foe. If multiple creatures are equally close, one is chosen at random.
They cannot attack a creature they are charmed by. They will attack another target, if one is available.
Pass:
This curse ends.
This curse ends if the target is defeated.
You can end this curse as a fast action.
Suggested Backfire: You target yourself with Fury.
Target gets a social save to end this curse at the start of each of its turns.
Fail:
If the target fails its save, it goes berserk this turn.
The target must attack the closest creature that is not hidden from them with their utmost ferocity, whether they are friend or foe. If multiple creatures are equally close, one is chosen at random.
They cannot attack a creature they are charmed by. They will attack another target, if one is available.
Pass:
This curse ends.
This curse ends if the target is defeated.
You can end this curse as a fast action.
Suggested Backfire: You target yourself with Fury.
“Temper, temper.”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 20 | You can cast Fury DC 7 |
|
DC +2 | 5 | Unlock | DC 9 |
DC +4 | 5 | DC +2 | DC 11 |
Rage | 5 | Unlock | The cursed creature has advantage on melee attacks. Rolls to hit the cursed creature have advantage. |
Twincast | 0 | Unlock | You may cast this spell targeting two targets at a -5 DC penalty. |
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