Courses / AR / Sleep

Sleep

Prerequisites:
Qualifies For:
Level:
4
Study DC:
12
Code:
AR 451

Sleep Spell

Splittable
The Split Spell metamagic can be used on splittable spells.
Debuff
Debuffs make their targets worse at something.
Curse
Curses are a type of spell which enchants the target with a debuff.
Mental
Mental effects affect the mind, and do not affect mindless creatures.
Time:
Action
Range:
300 ft.
Target:
1 target (or all enemies in range at a -5 DC penalty)
Cost:
Defense:
None, delayed health save at start of turn negates
Duration:
1 hour, damage or waking ends it early

This spell does not affect mindless creatures.

The target is overwhelmed with momentary fatigue.
It has disadvantage on all rolls to hit and tests of skill until the end of its next turn.
At the start of its turn, the target gets a health save.

Fail:
The target falls asleep and prone.
It will then sleep until this spell ends or it is woken up.

The target will wake up when it takes any damage, another creature spends its action to wake them up, or this curse is broken.
Disturbing them, loud noises, or bright lights may give the target an additional save to wake up.

Pass:
This curse ends on the target.

You can end this curse as a fast action.

A target can only be affected by one Sleep spell at a time.

Special Rule: Rested:
Once the target wakes up, it cannot be put to sleep again until the end of its next turn. If it would be put to sleep before then, it becomes drowsy instead and falls asleep after taking its turn.

Suggested Backfire: You cast Sleep on yourself.

Tags: Spellburn, Action, Spell, Ranged, Enchantment, Curse, Health, Save, Debuff, Mental, Sleep, Splittable

“YAWN! See, now you’re yawning, aren’t you? Those are the basics.”


Upgrades
Name Effort Requires Description
Unlock 15 You can cast Sleep
DC 9
1 hour duration
DC +2 5 Unlock DC 11
DC +4 5 DC +2 DC 13
DC +6 5 DC +4 DC 15
DC +7 5 DC +6 DC 16
Twincast 0 Unlock You can cast Sleep targeting two targets in range, at a -5 DC penalty.
Extra Credit
Nap Time
Effort: 25
Requires: Mastery
You can cast Sleep targeting all enemies in range, at a -5 DC penalty.
Nightmare
Effort: 15
Requires: Mastery andFear Me
When you put a target to sleep with this spell, you may cause them to suffer nightmares in a fitful slumber that they are unable to awaken from. They take 1d10 psychic damage which does not wake them, and are terrified of the object of their nightmares and have disadvantage on saves to wake up until the spell ends.
Sweet Dreams
Effort: 10
Requires: Mastery and Charmed, I’m Sure
When you put a target to sleep with this spell, you may cause them to have pleasant dreams which they do not want to awaken from. They are charmed by you and have disadvantage on saves to wake up until the spell ends.
Deep Slumber
Effort: 5
Requires: Mastery
Only dispelling this curse or damaging the target will wake it. Shaking the target or moving them won’t.
Early Riser
Effort: 10
Requires: Mastery
You only need 4 hours of rest to benefit from a long rest.
You have advantage on saves against sleep.
You have advantage on saves against fatigue.
Restful Slumber
Effort: 5
Requires: Early Riser
You may cast Sleep on a creature to make their long rest only take 4 hours of rest.
Hack
Effort: 5
Requires: Unlock
Your mental spells can affect mindless constructs.
Next: Petrify