Courses / AR / Fear Me

Fear Me

Required For:
Qualifies For:
Level:
1
Study DC:
9
Code:
AR 151

Fear Me Spell

Splittable
The Split Spell metamagic can be used on splittable spells.
Debuff
Debuffs make their targets worse at something.
Curse
Curses are a type of spell which enchants the target with a debuff.
Mental
Mental effects affect the mind, and do not affect mindless creatures.
Time:
Action
Range:
300 ft.
Target:
1 target (or all enemies in range at a -5 DC penalty)
Cost:
Defense:
Social save reduces, social save at end of turn ends

This ability does not affect mindless creatures.

The target gets a social save against this curse.

Fail:
If the target fails its save, it becomes afraid of you until it passes its save to end this curse.
The target gets a social save at the end of each of its turns to end this curse.

Pass:
If the target passes its save, it has disadvantage on rolls to hit and tests of skill until the end of its next turn. If it is immune to fear, it is unaffected.

Critical Fail:
The target is also terrified.

A target can only suffer the effects of one Fear Me spell at a time.
This curse breaks if you are defeated.
You can end this curse as a fast action.

Suggested Backfire: You must pass a save against this spell, or become afraid of the target as if it had cast this spell on you.

Afraid:
You have disadvantage on rolls to hit,
you have disadvantage on tests of skill,
and you cannot move closer to things you are afraid of.

An enemy that is afraid of you is not required to flee in terror from you (as it would if it was terrified of you), but it may.

Tags: Spellburn, Action, Spell, Ranged, Enchantment, Curse, Social, Save, Debuff, Fear, Mental, Emotion, Splittable

Upgrades
Name Effort Requires Description
Unlock 10 You can cast Fear Me
DC 7
DC +2 5 Unlock DC 9
DC +4 5 DC +2 DC 11
DC +6 5 DC +4 DC 13
DC +8 5 DC +6 DC 15
DC +9 5 DC +8 DC 16
Mass Fear 0 Unlock You may cast this spell targeting all enemies in range at a -5 DC penalty.
Extra Credit
Hack
Effort: 5
Requires: Unlock
Your mental spells can affect mindless constructs.
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