Courses / AR / Malediction
Malediction
Prerequisites:
Qualifies For:
Level:
2
Study DC:
10
Code:
AR 250
Malediction Spell
Time:
Action
Range:
300 ft.
Target:
1 target (or 2 targets at a -5 DC penalty)
Cost:
Defense:
Social save reduces
Duration:
Until the end of the target’s turn
You utter a barrage of rapid fire curses.
The target gets a social save.
Fail:
The target has:
disadvantage on rolls to hit,
disadvantage on tests of skill,
disadvantage on saves,
other creatures have advantage on saves against the target’s abilities,
and rolls to hit the target have advantage.
Pass:
The target suffers one effect of your choice from among the effects this curse inflicts on a failed save.
Suggested Backfire: You cast Malediction on yourself.
A target can suffer the effects of multiple Maledictions at the same time.
The target gets a social save.
Fail:
The target has:
disadvantage on rolls to hit,
disadvantage on tests of skill,
disadvantage on saves,
other creatures have advantage on saves against the target’s abilities,
and rolls to hit the target have advantage.
Pass:
The target suffers one effect of your choice from among the effects this curse inflicts on a failed save.
Suggested Backfire: You cast Malediction on yourself.
A target can suffer the effects of multiple Maledictions at the same time.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 10 | You can cast Malediction DC 8 |
|
DC +2 | 5 | Unlock | DC 10 |
DC +4 | 5 | DC +2 | DC 12 |
DC +6 | 5 | DC +4 | DC 14 |
DC +8 | 5 | DC +6 | DC 16 |
DC +9 | 5 | DC +8 | DC 17 |
Twincast | 0 | Unlock | You may cast Malediction targeting two targets in range at a -5 DC penalty. |
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