Courses / AR / Malediction

Malediction

Prerequisites:
Qualifies For:
Level:
2
Study DC:
10
Code:
AR 250

Malediction Spell

Splittable
The Split Spell metamagic can be used on splittable spells.
Debuff
Debuffs make their targets worse at something.
Curse
Curses are a type of spell which enchants the target with a debuff.
Time:
Action
Range:
300 ft.
Target:
1 target (or 2 targets at a -5 DC penalty)
Cost:
Defense:
Social save reduces
Duration:
Until the end of the target’s turn

You utter a barrage of rapid fire curses.
The target gets a social save.

Fail:
The target has:
disadvantage on rolls to hit,
disadvantage on tests of skill,
disadvantage on saves,
other creatures have advantage on saves against the target’s abilities,
and rolls to hit the target have advantage.

Pass:
The target suffers one effect of your choice from among the effects this curse inflicts on a failed save.

Suggested Backfire: You cast Malediction on yourself.

A target can suffer the effects of multiple Maledictions at the same time.

Tags: Spellburn, Action, Spell, Ranged, Enchantment, Curse, Debuff, Hit, Test, Save, Splittable

Upgrades
Name Effort Requires Description
Unlock 10 You can cast Malediction
DC 8
DC +2 5 Unlock DC 10
DC +4 5 DC +2 DC 12
DC +6 5 DC +4 DC 14
DC +8 5 DC +6 DC 16
DC +9 5 DC +8 DC 17
Twincast 0 Unlock You may cast Malediction targeting two targets in range at a -5 DC penalty.
Previous: Arcane Cloud