Courses / AR / Malediction

Malediction

Code:
AR 250
Prerequisites:
Qualifies For:
Level:
2
Study DC:
10

Spell

Time:
Action
Target:
Ranged: sight (twincastable)
Cost:
Defense:
Social save reduces
Duration:
Until the end of the target’s turn

You utter a barrage of rapid fire curses.
Target gets a social save.

Fail:
Target has disadvantage on rolls to hit.
Target has disadvantage on tests of skill.
Other creatures have advantage on saves against the target’s abilities.
Rolls to hit the target have advantage.
The target has disadvantage on saves.

Pass:
The target suffers one effect of your choice from among the effects this curse inflicts on a failed save.

Tags: Spellburn, Action, Spell, Ranged, Enchantment, Curse, Debuff, Hit, Test, Save, Splittable

Upgrades
Name Effort Requires Description
Unlock 10 You can cast Malediction
DC 8
DC +2 5 Unlock DC 10
DC +4 5 DC +2 DC 12
DC +6 5 DC +4 DC 14
DC +8 5 DC +6 DC 16
DC +9 5 DC +8 DC 17
Twincast 0 Unlock You may cast Malediction targeting two targets in range at a -5 DC penalty.
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