Courses / AR / Adding Injury to Injury

Adding Injury to Injury

Qualifies For:
Level:
1
Study DC:
9
Code:
AR 152

Adding Injury to Injury Spell

Curse
Curses are a type of spell which enchants the target with a debuff.
Time:
Action
Range:
300 ft.
Target:
1 target
Cost:
Defense:
“None”
Duration:
Until the caster rests, or until triggered

The target is afflicted with a latent curse, which festers within their skin, waiting to unleash a wave of necrotic magic which blackens and rots the wounds it sustains when invoked.

Whenever a cursed target takes damage, you may choose to trigger the curse, causing it to take effect and ending the curse.
When triggered, the curse deals 10 dark damage to the target.
Intensify: The damage increases by 5 per boost from Intensify.

Scaling:
Extra damage added to this spell is doubled, except from Intensify, and if it is of another type it becomes dark damage.

Suggested Backfire: You take 1d20 dark damage.

Tags: Spellburn, Trigger, Spell, Curse, Enchantment, Ranged, Damage, Dark

“Insult and assault.”


Upgrades
Name Effort Requires Description
Unlock 35 You can use Adding Injury to Injury
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