Courses / AR / Confuse

Confuse

Code:
AR 253
Prerequisites:
Qualifies For:
Level:
2
Study DC:
10

Spell

Time:
Action
Target:
Ranged: sight (twincastable)
Cost:
Defense:
Social save at start of turn ends
Duration:
Until the target passes its save

The target takes 1d4 psychic damage.

This spell’s other effects do not trigger until the target’s turn.
Target gets a social save against this curse at the start of each of its turns.

Fail:
If the target fails its save, it is confused.

The target cannot react (unless the reaction is effortless) for this curse’s duration.

The target’s roll on the die for its save (excluding modifiers) determines what it does during this turn.

1: The target uses a hostile ability on itself or an ally, or a supportive ability on an enemy.

2: The target falls prone, and does not move or act.

3: The target spends all its movement stumbling in a random direction, and takes no action.

4+: The target may take an action of its choice, but on a random target or targets from within that action’s reach or range, including themselves. If there are no valid targets for the chosen action, it wastes its action.
(By limiting themselves to choosing an action which is unaffected or less affected, such as casting a buff which can only affect the caster, the potential downside can be avoided. This is intended and expected.)

Pass:
This curse ends.

You can end this curse as a fast action.

Suggested Backfire: You target yourself with Confuse.

Tags: Spellburn, Action, Spell, Ranged, Enchantment, Curse, Social, Save, Debuff, Crowd Control, Mental, Psychic, Splittable

Upgrades
Name Effort Requires Description
Unlock 10 You can cast Confuse
DC 7
DC +1 5 Unlock DC 8
DC +2 5 DC +1 DC 9
DC +3 5 DC +2 DC 10
DC +4 5 DC +3 DC 11
DC +5 5 DC +4 DC 12
Twincast 0 Unlock You may cast this spell targeting two targets in range with a -5 DC penalty.
Next: Stop