Courses / AR / Confuse
Confuse
Prerequisites:
Qualifies For:
Level:
2
Study DC:
10
Code:
AR 253
Confuse Spell
Time:
Action
Range:
300 ft.
Target:
1 target (or 2 targets at a -5 DC penalty)
Cost:
Defense:
Academics save at start of turn ends
Duration:
Until the target passes its save
This ability does not affect mindless creatures.
The target takes 1d4 psychic damage.
Intensify: +1d4 psychic damage per boost from Intensify.
This spell’s other effects do not trigger until the target’s turn.
The target gets an academics save against this curse at the start of each of its turns.
Fail:
The target is confused.
The target cannot react (unless the reaction is effortless) until the start of its next turn.
The target’s roll on the face of the die for its save (excluding modifiers) determines what it does during this turn.
1: The target uses a hostile ability on itself or an ally, or a supportive ability on an enemy.
2: The target falls prone, and does not move or act.
3: The target spends all its movement stumbling in a random direction, and takes no action.
4+: The target may take an action of its choice, but on a random target or targets from within that action’s reach or range, including themselves. If there are no valid targets for the chosen action, it wastes its action.
(By limiting themselves to choosing an action which is unaffected or less affected, such as casting a buff which can only affect the caster, the potential downside can be avoided. This is intended and expected.)
Pass:
This curse ends on the target.
A target can only be affected by one Confuse spell at a time.
You can end this curse as a fast action.
Suggested Backfire: You cast Confuse on yourself.
The target takes 1d4 psychic damage.
Intensify: +1d4 psychic damage per boost from Intensify.
This spell’s other effects do not trigger until the target’s turn.
The target gets an academics save against this curse at the start of each of its turns.
Fail:
The target is confused.
The target cannot react (unless the reaction is effortless) until the start of its next turn.
The target’s roll on the face of the die for its save (excluding modifiers) determines what it does during this turn.
1: The target uses a hostile ability on itself or an ally, or a supportive ability on an enemy.
2: The target falls prone, and does not move or act.
3: The target spends all its movement stumbling in a random direction, and takes no action.
4+: The target may take an action of its choice, but on a random target or targets from within that action’s reach or range, including themselves. If there are no valid targets for the chosen action, it wastes its action.
(By limiting themselves to choosing an action which is unaffected or less affected, such as casting a buff which can only affect the caster, the potential downside can be avoided. This is intended and expected.)
Pass:
This curse ends on the target.
A target can only be affected by one Confuse spell at a time.
You can end this curse as a fast action.
Suggested Backfire: You cast Confuse on yourself.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 10 | You can cast Confuse DC 7 |
|
DC +1 | 5 | Unlock | DC 8 |
DC +2 | 5 | DC +1 | DC 9 |
DC +3 | 5 | DC +2 | DC 10 |
DC +4 | 5 | DC +3 | DC 11 |
DC +5 | 5 | DC +4 | DC 12 |
Twincast | 0 | Unlock | You may cast this spell targeting two targets in range with a -5 DC penalty. |
Extra Credit
Hack
Effort: 5
Requires: Unlock
Your mental spells can affect mindless constructs.
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