Courses / AR / Charmed, I’m Sure
Charmed, I’m Sure
Prerequisites:
Qualifies For:
Level:
2
Study DC:
10
Code:
AR 251
Charmed, I’m Sure Spell
Time:
Action
Range:
300 ft.
Target:
1 target (or 2 targets at a -5 DC penalty)
Cost:
Defense:
Social save negates, conditional extra social save ends
Duration:
Encounter, or can end early if broken
This ability does not affect mindless creatures.
Target gets a social save against this curse.
Creatures which have been on the receiving end of a hostile action from you or your apparent allies have advantage on the save against this spell.
Creatures which have already broken free from being charmed by you or your allies in this encounter have advantage on the save against this spell.
Fail:
If the target fails its save, it becomes bewitched by this curse, and charmed by you.
When you successfully charm a creature with this ability, you may also attempt a social test of skill to make a brief request or demand of them (such as requesting a truce, or having them stay there or come closer).
The target may get an additional social save to end the charm if you or your apparent allies make them feel threatened.
This curse ends if the caster or their apparent allies take a hostile action against the target.
This curse ends if the caster is defeated.
You can end this spell as a fast action.
Pass:
If the target passes its save, it is completely unaffected.
Subtle:
Casting this spell while hidden also hides that you are casting it, and does not cause you to become unhidden.
When you cast this spell while you are not hidden, you can try to hide that you are casting it with a contest of Spellcraft or Roguery against the Seeking of creatures observing you. Only observers that win notice you are casting a spell. However, once the spell is cast, its effects may be noticed.
Suggested Backfire: The target becomes enraged and hostile toward you, or your relationship worsens.
Target gets a social save against this curse.
Creatures which have been on the receiving end of a hostile action from you or your apparent allies have advantage on the save against this spell.
Creatures which have already broken free from being charmed by you or your allies in this encounter have advantage on the save against this spell.
Fail:
If the target fails its save, it becomes bewitched by this curse, and charmed by you.
When you successfully charm a creature with this ability, you may also attempt a social test of skill to make a brief request or demand of them (such as requesting a truce, or having them stay there or come closer).
The target may get an additional social save to end the charm if you or your apparent allies make them feel threatened.
This curse ends if the caster or their apparent allies take a hostile action against the target.
This curse ends if the caster is defeated.
You can end this spell as a fast action.
Pass:
If the target passes its save, it is completely unaffected.
Subtle:
Casting this spell while hidden also hides that you are casting it, and does not cause you to become unhidden.
When you cast this spell while you are not hidden, you can try to hide that you are casting it with a contest of Spellcraft or Roguery against the Seeking of creatures observing you. Only observers that win notice you are casting a spell. However, once the spell is cast, its effects may be noticed.
Suggested Backfire: The target becomes enraged and hostile toward you, or your relationship worsens.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 10 | You can cast Charmed, I’m Sure DC 7 |
|
DC +2 | 5 | Unlock | DC 9 |
DC +4 | 5 | DC +2 | DC 11 |
DC +6 | 5 | DC +4 | DC 13 |
DC +8 | 5 | DC +6 | DC 15 |
DC +9 | 5 | DC +8 | DC 16 |
Twincast | 0 | Unlock | You may cast this spell targeting two targets in range at a -5 DC penalty. |
Extra Credit
Hack
Effort: 5
Requires: Unlock
Your mental spells can affect mindless constructs.
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