Courses / AR / Charmed, I’m Sure

Charmed, I’m Sure

Code:
AR 251
Prerequisites:
Qualifies For:
Level:
2
Study DC:
10

Spell

Time:
Action
Target:
Ranged: sight (twincastable)
Cost:
Defense:
Social save negates, conditional extra social save ends
Duration:
Encounter, or can end early if broken

Target gets a social save against this curse.
Creatures which have been on the receiving end of a hostile action from you or your apparent allies have advantage on the save against this spell.
Creatures which have already broken free from being charmed by you or your allies in this encounter have advantage on the save against this spell.

Fail:
If the target fails its save, it becomes bewitched by this curse, and charmed by you.
When you successfully charm a creature with this ability, you may also attempt a social test of skill to make a brief request or demand of them (such as requesting a truce, or having them stay there or come closer).

The target may get an additional social save to end the charm if you or your apparent allies make them feel threatened.
This curse ends if the caster or their apparent allies take a hostile action against the target.
This curse ends if the caster is defeated.
You can end this spell as a fast action.

Pass:
If the target passes its save, it is completely unaffected.

Subtle:
Casting this spell while hidden does not cause you to become unhidden.

Suggested Backfire: Target becomes enraged and hostile toward you, or your relationship worsens.

Tags: Spellburn, Action, Spell, Ranged, Enchantment, Curse, Social, Save, Debuff, Charm, Subtle, Mental, Emotion, Splittable

Upgrades
Name Effort Requires Description
Unlock 10 You can cast Charmed, I’m Sure
DC 7
DC +2 5 Unlock DC 9
DC +4 5 DC +2 DC 11
DC +6 5 DC +4 DC 13
DC +8 5 DC +6 DC 15
DC +9 5 DC +8 DC 16
Twincast 0 Unlock You may cast this spell targeting two targets in range at a -5 DC penalty.
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