Courses / AR / Alchemy 4: Complex Transmutations
Alchemy 4: Complex Transmutations
Code:
AR 402
Prerequisites:
Level:
4
Study DC:
12
Alchemy 4: Complex Transmutations
Students of this course will learn more about transmutation, reactions, and chain reactions as well as processes to expedite or automate the production of high-quality alchemicals.
Alchemy Mastery
Skill
Bonus to pass and extra effort on tests of Alchemy.
This bonus to tests of skill is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.
This bonus to tests of skill is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.
Reliable (Alchemy)
Passive
Transmutagens
Passive
At the start of every adventure, you get two unstable Alchemy Vials (SS).
If they are not used by the end of the adventure, they turn into water.
If they are not used by the end of the adventure, they turn into water.
Potent Potions
Passive
Save DC +1 for alchemicals you use.
Name | Effort | Requires | Description |
---|---|---|---|
Skill 1 | 5 | +1 to Alchemy | |
Skill 2 | 5 | Skill 1 | +2 to Alchemy |
Skill 3 | 5 | Skill 2 | +3 to Alchemy |
Effort 1 | 5 | Effort +1 for Alchemy | |
Reliable | 10 | Skill 3 | You can use Reliable (Alchemy) |
Potent Potions | 0 | Skill 3, Effort 1 | Save DC +1 for alchemicals you use. |
Transmutagens | 5 | Skill 3 | You get Transmutagens |
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