Courses / AR / Alchemy 4: Complex Transmutations

Alchemy 4: Complex Transmutations

Code:
AR 402
Prerequisites:
Level:
4
Study DC:
12

Alchemy 4: Complex Transmutations

Students of this course will learn more about transmutation, reactions, and chain reactions as well as processes to expedite or automate the production of high-quality alchemicals.

Alchemy Mastery

Skill

Bonus to pass and extra effort on tests of Alchemy.

This bonus to tests of skill is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.

Tags: Skill

Reliable (Alchemy)

Passive

Instead of rolling, you may take 10 on any test of that you do not have disadvantage on.

Transmutagens

Passive

At the start of every adventure, you get two unstable Alchemy Vials (SS).
If they are not used by the end of the adventure, they turn into water.

Tags: Item

Potent Potions

Passive

Save DC +1 for alchemicals you use.

Upgrades
Name Effort Requires Description
Skill 1 5 +1 to Alchemy
Skill 2 5 Skill 1 +2 to Alchemy
Skill 3 5 Skill 2 +3 to Alchemy
Effort 1 5 Effort +1 for Alchemy
Reliable 10 Skill 3 You can use Reliable (Alchemy)
Potent Potions 0 Skill 3, Effort 1 Save DC +1 for alchemicals you use.
Transmutagens 5 Skill 3 You get Transmutagens
Extra Credit
Master Brewer
Effort: 10
Requires: Mastery
You may take a -10 penalty on a test of Alchemy to gain +5 effort if you pass. Declare before rolling.