Courses / AR / Alchemy 3: Percolation & Distillation

Alchemy 3: Percolation & Distillation

Code:
AR 302
Prerequisites:
Required For:
Level:
3
Study DC:
11

Alchemy 3: Percolation & Distillation

Students of this class will learn about processing, percolation, distillation, concentration, purification, evaporation, dilution, titration, and sampling methodologies. By the end of this class they should be able to produce high quality alchemicals of relatively high purity, even those requiring complex and precise chain reactions to synthesize.

Alchemy Expertise

Skill

Bonus to pass and extra effort on tests of Alchemy.

This bonus to tests of skill is an expertise bonus.
If you have more than one expertise bonus which applies to the same roll, use the best one.

Tags: Skill, Expert

Consistent

Passive

Reroll the first natural 1 you roll on each test of Alchemy.

Improved Vials (S)

Passive

You now get unstable Alchemy Vials (S) instead of unstable Alchemy Vials (A) at the start of every adventure.

Tags: Item

Potent Potions

Passive

Save DC +1 for alchemicals you use.

Long Lasting

Passive

Alchemicals you craft or use which have a duration of until the user rests last until they long rest instead.

“Trading what you have for what you want is a precise science.”


Upgrades
Name Effort Requires Description
Skill 1 5 +1 to Alchemy
Skill 2 10 Skill 1 +2 to Alchemy
Effort 1 5 Effort +1 for Alchemy
Effort 2 10 Effort 1 Effort +2 for Alchemy
Consistent 5 Reroll the first natural 1 you roll on each test of Alchemy.
Upgrade 0 Skill 2 You have Improved Vials (S)
Potent Potions 0 Skill 2, Effort 2 Save DC +1 for alchemicals you use.
Long Lasting 0 Skill 2, Effort 2 Alchemicals you craft or use which have a duration of until the user rests last until they long rest instead.