Courses / AR / Alchemy 3: Percolation & Distillation
Alchemy 3: Percolation & Distillation
Code:
AR 302
Prerequisites:
Required For:
Level:
3
Study DC:
11
Alchemy 3: Percolation & Distillation
Students of this class will learn about processing, percolation, distillation, concentration, purification, evaporation, dilution, titration, and sampling methodologies. By the end of this class they should be able to produce high quality alchemicals of relatively high purity, even those requiring complex and precise chain reactions to synthesize.
Alchemy Expertise
Skill
Bonus to pass and extra effort on tests of Alchemy.
This bonus to tests of skill is an expertise bonus.
If you have more than one expertise bonus which applies to the same roll, use the best one.
This bonus to tests of skill is an expertise bonus.
If you have more than one expertise bonus which applies to the same roll, use the best one.
Consistent
Passive
Improved Vials (S)
Passive
You now get unstable Alchemy Vials (S) instead of unstable Alchemy Vials (A) at the start of every adventure.
Potent Potions
Passive
Save DC +1 for alchemicals you use.
Long Lasting
Passive
Alchemicals you craft or use which have a duration of until the user rests last until they long rest instead.
“Trading what you have for what you want is a precise science.”
Name | Effort | Requires | Description |
---|---|---|---|
Skill 1 | 5 | +1 to Alchemy | |
Skill 2 | 10 | Skill 1 | +2 to Alchemy |
Effort 1 | 5 | Effort +1 for Alchemy | |
Effort 2 | 10 | Effort 1 | Effort +2 for Alchemy |
Consistent | 5 | Reroll the first natural 1 you roll on each test of Alchemy. | |
Upgrade | 0 | Skill 2 | You have Improved Vials (S) |
Potent Potions | 0 | Skill 2, Effort 2 | Save DC +1 for alchemicals you use. |
Long Lasting | 0 | Skill 2, Effort 2 | Alchemicals you craft or use which have a duration of until the user rests last until they long rest instead. |
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