Courses / AR / Artifice 3: Intransient Magics

Artifice 3: Intransient Magics

Code:
AR 301
Prerequisites:
Required For:
Qualifies For:
Level:
3
Study DC:
11

Artifice Expertise

Skill

Bonus to pass and extra effort on tests of Artifice.

This bonus to tests of skill is an expertise bonus.
If you have more than one expertise bonus which applies to the same roll, use the best one.

Tags: Skill, Expert

Consistent

Passive

Reroll the first natural 1 you roll on each test of Artifice.

Inscribe

Ability

Limit:
One inscription per item

You can inscribe any spell you know into a magical item by casting it into the item. Any resources used to cast this spell are not recovered until the inscription is used or destroyed (You devote those resources to maintaining the inscription).
A creature that is bound to an inscribed item can then use that item to cast that spell once for free. Casting it takes the same amount of time as normal, and the spell is treated as if cast by you.

Tags: Ability, Spell

“Spells are only temporary. Artifacts are forever.”


Upgrades
Name Effort Requires Description
Skill 1 5 +1 to Artifice
Skill 2 10 Skill 1 +2 to Artifice
Effort 1 5 Effort +1 for Artifice
Effort 2 10 Effort 1 Effort +2 for Artifice
Consistent 5 Reroll the first natural 1 you roll on each test of Artifice.
Inscription 0 Skill 2, Effort 2 You can use Inscribe