Courses / AR / Celestial Mechanics

Celestial Mechanics

Prerequisites:
Level:
4
Study DC:
12
Code:
AR 41E

Stargazer Passive

You learn the movement of the stars, and their meanings.
On a clear night, you can tell which way is north, and what time of year it is.

Astrology Ability

Time:
1 minute
Limit:
Once per day

You consult the stars, constellations, zodiacs, and horoscopes for portents of what is to come.
Flip a coin.

On heads, the stars portend favorably, and you get one reroll which you may apply to any roll to hit, test of skill, or save rolled before the sun sets again, except downtime rolls.

On tails, the stars portend unfavorably, and the headmaster gets one reroll which they may apply to any roll to hit, test of skill, or save rolled by you, your allies, or your adversaries before the sun sets again, except downtime rolls.

Once you use this ability, you cannot use it again until the sun sets.

Tags: Reroll

Meteor Spell

Blast
Blast spells only deal damage.
Time:
Action
Range:
300 ft. (approximately)
Area:
A sphere of random radius between 5 and 50 ft.
Cost:

You pull a celestial rock out of its orbit, and cause it to speed towards the ground at a point of your choosing within 300 ft. of you … or around there.
A shooting star appears in the sky.

This spell is not very effective if you are not beneath the open sky (ex: inside, underground).

At the start of each of your turns, roll a d4. If you roll a 1, the meteor arrives at or around its destination and impacts.
When the meteor arrives, roll a test of Spellcraft.
If you roll 35 or higher, the meteor hits exactly where you wanted it to.
If you roll below a 35, it arrives the difference between 35 and your roll times 5 ft. off-target (ex: If you roll a 15, it will be 100 ft. off target) in a random direction (roll a d8 for direction).

The size of the meteor you pulled impacts its impact.
When the meteor impacts, it deals 4d6 fire damage in a d10 times 5 ft. radius sphere.
Intensify: +4d6 fire damage per boost from Intensify.
Everyone within 30 ft. of the area of the impact is knocked prone by the force of the impact.

Unlike most spells, you cannot prevent allies caught in the blast from being affected by your meteor with a test of spellcraft.

Double Scaling: Double the effect of bonuses to this spell’s damage, except Intensify.

Suggested Backfire: The Headmaster chooses precisely where the meteor falls.

Tags: Spell, Damage, Area, Blast, Fire

“Astrology is bunk.” - Some fool, before I dropped a meteor on him


Upgrades
Name Effort Requires Description
Unlock 15 You can use Stargazer and Astrology.
Meteor 20 Unlock You can cast Meteor.
Previous: Intensify 3