Courses / AR / Ghost Form
Ghost Form
Prerequisites:
Qualifies For:
Level:
4
Study DC:
12
Code:
AR 437
Ghost Form Spell
Time:
Action (upgrades to trigger)
Target:
You
Cost:
Duration:
Until you rest
Your form becomes shadowy and incorporeal by splitting it across the physical and aetheric realms.
You can fly at half your movement speed, and float. Strong winds may blow you around.
You may pass through walls and solid objects unhindered, but if you end your turn inside a solid object, you take 100 physical damage. You can squeeze through any non-airtight space. You may pass through spaces occupied by enemies unhindered.
You are concealed from tremorsense and shapesense.
You are partially concealed from normal sight, heatsense, and lifesense.
You have advantage on tests of Roguery.
You resist physical and dark damage, but are weak to silver weapons and light damage.
(Silvered weapons deal the normal amount of physical damage to you, on balance.)
You cannot be immobilized, restrained, grabbed, tripped, pushed, or pulled, except by silver.
Touching silver objects causes you to take damage.
Physical damage you deal is halved, unless it is from a spell.
You have -10 on all tests of Strength because you are a ghost.
Other than with the objects that were on your person at the time you transformed, you will have difficulty picking up, carrying, pushing, pulling, or interacting in any way with any objects that require more than the smallest amount of force to do so. (You can lift sheets of paper without a problem. Turning a doorknob or picking up a candlestick requires a test of Strength.)
You cannot normally dismiss this spell. Reconstituting your body requires taking a rest (unless you upgrade this spell to allow you to end it as a fast action).
Being in ghost form splits you across the physical and aetheric realms. As a result, you can weakly interact with things in both realms and the resistance from this ability applies to things in any realm, including things banished to an aetheric realm by the Banish spell.
Suggested Backfire: Until you rest, you become weak to physical damage and dark damage, and every 5 ft. you move costs you an extra 5 ft. of movement.
You can fly at half your movement speed, and float. Strong winds may blow you around.
You may pass through walls and solid objects unhindered, but if you end your turn inside a solid object, you take 100 physical damage. You can squeeze through any non-airtight space. You may pass through spaces occupied by enemies unhindered.
You are concealed from tremorsense and shapesense.
You are partially concealed from normal sight, heatsense, and lifesense.
You have advantage on tests of Roguery.
You resist physical and dark damage, but are weak to silver weapons and light damage.
(Silvered weapons deal the normal amount of physical damage to you, on balance.)
You cannot be immobilized, restrained, grabbed, tripped, pushed, or pulled, except by silver.
Touching silver objects causes you to take damage.
Physical damage you deal is halved, unless it is from a spell.
You have -10 on all tests of Strength because you are a ghost.
Other than with the objects that were on your person at the time you transformed, you will have difficulty picking up, carrying, pushing, pulling, or interacting in any way with any objects that require more than the smallest amount of force to do so. (You can lift sheets of paper without a problem. Turning a doorknob or picking up a candlestick requires a test of Strength.)
You cannot normally dismiss this spell. Reconstituting your body requires taking a rest (unless you upgrade this spell to allow you to end it as a fast action).
Being in ghost form splits you across the physical and aetheric realms. As a result, you can weakly interact with things in both realms and the resistance from this ability applies to things in any realm, including things banished to an aetheric realm by the Banish spell.
Suggested Backfire: Until you rest, you become weak to physical damage and dark damage, and every 5 ft. you move costs you an extra 5 ft. of movement.
“You will never have to worry about locking yourself out ever again.”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 20 | You can cast Ghost Form | |
Incorporate | 10 | Unlock | You may cast Ghost Form when you would take damage, which may reduce the damage taken. |
Recorporate | 5 | Unlock | You can now end Ghost Form as a fast action. |
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Next: Flight