Courses / CM / Cheer
Cheer
Restricted
Code:
CM 134
Level:
1
Study DC:
9
Ability
Time:
Trigger
Trigger:
When an ally rolls to hit, or rolls a save, or an enemy rolls to hit an ally.
Target:
Ranged: within earshot
Cost:
1 use
Limit:
see description
You begin every fight with a number of uses of this ability equal to the number of members in your party, up to a maximum of 5.
You may spend an action to recharge this ability, setting its number of remaining uses to the number of members in your party, up to a maximum of 5.
You may use Cheer to give an ally a bonus on a roll to hit, a save, or their AC against a roll to hit them. You may do this after seeing the result of the roll.
You can only use Cheer once on a roll.
You may spend an action to recharge this ability, setting its number of remaining uses to the number of members in your party, up to a maximum of 5.
You may use Cheer to give an ally a bonus on a roll to hit, a save, or their AC against a roll to hit them. You may do this after seeing the result of the roll.
You can only use Cheer once on a roll.
“You can do it!”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 10 | +1 bonus | |
Bonus 1d4 | 15 | Unlock | +1d4 bonus |
Bonus 1d6 | 10 | Bonus 1d4 | +1d6 bonus |