Courses / CM / Cheer
Cheer
Restricted
Level:
1
Study DC:
9
Code:
CM 134
Cheer Ability
Time:
Trigger
Trigger:
When an ally rolls to hit, or rolls a save, or an enemy rolls to hit an ally.
Range:
Earshot
Target:
1 ally (you cannot target yourself)
Cost:
1 use
Limit:
see description
Whenever you roll initiative, set the number of times you can use this ability to the number of members in your party, up to a maximum of 5.
You may spend an action to recharge this ability, setting the number of times you can use it to the number of members in your party, up to a maximum of 5.
You may use Cheer to give an ally a bonus on a roll to hit, a save, or their AC against a roll to hit them. You may do this after seeing the result of the roll.
You can only use Cheer once on a roll.
You may spend an action to recharge this ability, setting the number of times you can use it to the number of members in your party, up to a maximum of 5.
You may use Cheer to give an ally a bonus on a roll to hit, a save, or their AC against a roll to hit them. You may do this after seeing the result of the roll.
You can only use Cheer once on a roll.
“You can do it!”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 10 | +1 bonus | |
Bonus 1d4 | 15 | Unlock | +1d4 bonus |
Bonus 1d6 | 10 | Bonus 1d4 | +1d6 bonus |