Courses / CS / Exsanguinate

Exsanguinate

Code:
CS 112
Required For:
Level:
1
Study DC:
9

Ability

Trigger:
When you hit with a weapon or deal physical damage with a spell

The target bleeds.
On a crit, the target bleeds for twice as much.
A bleeding target takes ongoing bleeding damage at the start of each of its turns, until treated.

Removing Bleeding:
An affected creature may spend an action to attempt a DC 13 health save to end the ongoing bleeding damage from this ability on themselves.
Healing can be spent to remove ongoing bleeding damage instead of to heal. Each point of healing spent removes one point of ongoing bleed damage.

Bleed damage you inflict does not stack. However, if you deal a larger amount of bleed damage than the target is bleeding for, you may replace the smaller amount with the larger amount.
Bleed damage inflicted by other creatures does not interfere with your bleed damage from this ability, and should be handled separately.

Track your ongoing damage, and remind your Headmaster about it at the start of each affected creature’s turn.

Because bleeding makes it easy to locate an invisible bleeding creature (just follow the blood), they cannot hide or remain hidden by virtue of being invisible alone.
A bleeding invisible target is still concealed.

Tags: Hit, Physical, Damage, Bleed

“Succumbed to wounds after the fighting.”


Upgrades
Name Effort Requires Description
Bleed 1 15 Bleed 1
Bleed 2 20 Bleed 1 Bleed 2
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