Courses / CS / Sneak Attack

Sneak Attack

Code:
CS 110
Advised:
Required For:
Level:
1
Study DC:
9

Ability

Time:
Action
Limit:
Once per round

You cannot use this ability with Heavy weapons.

Attack the target with a wielded weapon of your choice.
If you are dual-wielding, you may attack once with each wielded weapon instead.

If you hit and meet the conditions to do Sneak Attack damage, you deal extra damage.
Once you deal extra damage with Sneak Attack, you cannot deal extra damage with it again until the start of your next turn
(if you hit twice while dual wielding, only one hit deals extra damage)
(if you hit multiple targets, choose one to deal extra damage to).

To deal this extra damage, your target must be off guard,
or your target must be engaged by one of your allies,
and you cannot have disadvantage on your roll to hit.

(Things which cause an enemy to be off guard include:
you being hidden or concealed from them, including because they are blinded,
them being prone, grabbed, restrained, asleep, paralyzed, frozen, or petrified, or thinking you are their ally.)

Tags: Ability, Attack, Action

“They’ll never see it coming.”


Upgrades
Name Effort Requires Description
Unlock 15 +1d6 damage
Damage 20 Unlock +2d6 damage
Melee Sneak 0 Unlock You may add your bonus to tests of Roguery to melee Sneak Attacks, excluding bonuses from priorities.
Extra Credit
Duel
Effort: 0
Requires: Restricted
You may use Sneak Attack when you hit an enemy with a melee attack and none of your allies are engaging them.
Exploit
Effort: 0
Requires: Restricted
If your attack has advantage, and does not have disadvantage, you can use Sneak Attack on it, if it hits.
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