Courses / CS / Jinx

Jinx

Prerequisites:
Level:
3
Study DC:
11
Code:
CS 317

Jinx Spell

Reaction
Reactions are abilities that can be used in response to some triggering event, even if it is not your turn.
Debuff
Debuffs make their targets worse at something.
Curse
Curses are a type of spell which enchants the target with a debuff.
Time:
Trigger
Trigger:
When a target you can see makes a save
Target:
Ranged: sight
Cost:
2 FP
Limit:
Once per save
Defense:
None
Duration:
One save

When a target you can see makes a save, you can curse them with disadvantage on that save.
You may do this after seeing the normal result of the roll.
At lower levels of mastery, you can only do this for saves against your own abilities.

Tags: Trigger, Reaction, Spell, Curse, Flash Enchantment, Debuff, Save, Dark

“Witchery and bad luck go hand in hand.”


Upgrades
Name Effort Requires Description
Unlock 15 You can use Jinx to give a target disadvantage on a save against one of your abilities.
Helping Hex 20 Unlock You can use Jinx to give a target disadvantage on a save against any ability.
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