Courses / MA / Take Aim
Take Aim
Level:
1
Study DC:
9
Code:
MA 125
Take Aim Ability
Time:
Action or Trigger
Trigger:
If all of your attacks during a turn miss
Target:
Ranged: sight
Duration:
Encounter, or until you use Take Aim on another target
You take aim at a target, and get a bonus to hit and damage against them.
When you use this ability, you lose any bonuses previously granted by this ability.
(You can only get the bonuses from this ability once against one target)
Untyped or Typeless Damage:
Damage without a type explicitly specified is (typically) of the same type as a weapon’s base damage. Or an ability’s damage type for things other than attacks.
When you use this ability, you lose any bonuses previously granted by this ability.
(You can only get the bonuses from this ability once against one target)
Untyped or Typeless Damage:
Damage without a type explicitly specified is (typically) of the same type as a weapon’s base damage. Or an ability’s damage type for things other than attacks.
“Haste makes waste.”
Name | Effort | Requires | Description |
---|---|---|---|
Hit +1 | 10 | +1 to hit | |
Hit +2 | 10 | Hit +1 | +2 to hit |
Hit +3 | 10 | Hit +2 | +3 to hit |
Spot Weakness | 5 | +1 damage +1 damage with heavy weapons |
|
Examine | 0 | Hit +1 | If all of your attacks during your turn miss, you may Take Aim as a reaction. |
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