Courses / MA / Take Aim

Take Aim

Level:
1
Study DC:
9
Code:
MA 125

Take Aim Ability

Debuff
Debuffs make their targets worse at something.
Time:
Action or Trigger
Trigger:
If all of your attacks during a turn miss
Target:
Ranged: sight
Duration:
Encounter, or until you use Take Aim on another target

You take aim at a target, and get a bonus to hit and damage against them.
When you use this ability, you lose any bonuses previously granted by this ability.
(You can only get the bonuses from this ability once against one target)

Untyped or Typeless Damage:
Damage without a type explicitly specified is (typically) of the same type as a weapon’s base damage. Or an ability’s damage type for things other than attacks.

Tags: Action, Trigger, Ranged, Debuff, Hit, Damage

“Haste makes waste.”


Upgrades
Name Effort Requires Description
Hit +1 10 +1 to hit
Hit +2 10 Hit +1 +2 to hit
Hit +3 10 Hit +2 +3 to hit
Spot Weakness 5 +1 damage
+1 damage with heavy weapons
Examine 0 Hit +1 If all of your attacks during your turn miss, you may Take Aim as a reaction.
Extra Credit
Mark For Death
Effort: 5
Requires: Mastery
Once per rest, when you Take Aim at a target, you may mark that target for death, causing Take Aim to grant you an additional +1 damage and +1 damage with heavy weapons whenever you hit them.
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