Courses / MA / Take Aim

Take Aim

Code:
MA 125
Level:
1
Study DC:
9

Ability

Time:
Action or Trigger
Trigger:
If all of your attacks during a turn miss
Target:
Ranged: sight
Duration:
Encounter, or until you use Take Aim on another target

You take aim at a target, and get a bonus to hit and damage against them.
This ability only grants bonuses against one creature at a time: the creature you used this ability most recently on.

Untyped or Typeless Damage:
Damage without a type explicitly specified is (typically) of the same type as a weapon’s base damage. Or an ability’s damage type for things other than attacks.

Tags: Action, Trigger, Ranged, Debuff, Hit, Damage

“Haste makes waste.”


Upgrades
Name Effort Requires Description
Hit +1 10 +1 to hit
Hit +2 10 Hit +1 +2 to hit
Hit +3 10 Hit +2 +3 to hit
Spot Weakness 5 +1 damage
+1 damage with heavy weapons
Examine 0 Hit +1 If all of your attacks during your turn miss, you may Take Aim as a reaction.
Extra Credit
Mark For Death
Effort: 5
Requires: Mastery
Once per rest, when you Take Aim at a target, you may mark that target for death, causing Take Aim to grant you an additional +1 damage and +1 damage with heavy weapons whenever you hit them.
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