Courses / MA / Marine Style
Marine Style
Qualifies For:
Level:
1
Study DC:
9
Code:
MA 158
Marine Style Passive
You learn how to fight effectively in water, aboard ships, and how to fight in the light armor favored by sailors.
Name | Effort | Requires | Description |
---|---|---|---|
Light Armor Mastery | 10 | While wearing light or no armor, whenever you are attacked, as a reaction you may increase the AC bonus you get from your body armor against that attack by +1, to a maximum of +10. | |
Swim | 5 | You have advantage on tests of skill to swim. Swimming does not cost you extra movement. You get double effort on extended tests to swim (this does not stack with other abilities which double effort because something does not cost you extra movement). |
|
Rig Climber | 5 | You have advantage on tests of skill to climb. Climbing does not cost you extra movement. You get double effort on extended tests to climb (this does not stack with other abilities which double effort because something does not cost you extra movement). |
|
Boarding Action | 5 | You have advantage on tests of skill to jump. You get +5 on tests of skill to jump. |
|
Sea Legs | 5 | Standing up from being prone only costs you 5 ft. of movement. You have advantage on saves, tests of skill, and contests of skill to avoid being tripped or knocked prone. |
|
Sail Cutter | 0 | Rig Climber | When you would be pushed, pulled, or dragged, you may stab a melee weapon into a surface as a reaction to reduce how far you are moved by 15 ft. |
Underwater Combat | 5 | Using a melee weapon in water or underwater does not give your roll to hit with that weapon disadvantage. | |
Hit the Deck! | 0 | Light Armor Mastery | When you would be hit by a ranged attack, you may dive prone as a reaction, giving that attack disadvantage, and potentially causing it to miss. |
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