Courses / MA / Marine Style
Marine Style
Code:
MA 158
Qualifies For:
Level:
1
Study DC:
9
Passive
You learn how to fight effectively in water, aboard ships, and how to fight in the light armor favored by sailors.
Name | Effort | Requires | Description |
---|---|---|---|
Light Armor Mastery | 10 | While wearing light or no armor, whenever you are attacked you may gain Armor AC +1 against that attack as a reaction. | |
Swim | 5 | Swimming does not cost you extra movement. You have advantage on tests of skill to swim. +2d4 effort on extended tests of skill to swim. |
|
Rig Climber | 5 | Climbing does not cost you extra movement. You have advantage on tests of skill to climb. +2d4 effort on extended tests of skill to climb. |
|
Boarding Action | 5 | You have advantage on tests of skill to jump. You get +5 on tests of skill to jump. |
|
Sea Legs | 5 | Standing up from being prone only costs you 5 ft. of movement. You have advantage on saves, tests of skill, and contests of skill to avoid being tripped or knocked prone. |
|
Sail Cutter | 0 | Rig Climber | When you would be pushed, pulled, or dragged, you may stab a melee weapon into a surface as a reaction to reduce how far you are moved by 15 ft. |
Underwater Combat | 5 | Using a melee weapon in water or underwater does not give your roll to hit with that weapon disadvantage. | |
Hit the Deck! | 0 | Light Armor Mastery | When you would be hit by a ranged attack, you may dive prone as a reaction, giving that attack disadvantage, and potentially causing it to miss. |
Previous: Tenacity
Next: Fighting Blind