Courses / TH / Sanctuary

Sanctuary

Code:
TH 250
Prerequisites:
Advised:
Qualifies For:
Level:
2
Study DC:
10

Sanctuary

Spell

Time:
Action
Target:
Melee: touch
Cost:
1 SP, roll ration supply
Defense:
Social save
Duration:
Until the caster rests

Casting this spell requires salt to make a circle with.
You create a circle of light 5 ft. in diameter, which emits a cylinder of light extending 300 ft. above it. This spell protects those within the cylinder from undead and fiends.

If the caster wants to expel the unholy from the area, any undead or fiend within this spell’s area when it is cast are forcibly expelled from the area unless they pass a social save to remain inside.

Creatures within the space affected by this spell are concealed from lifesense.

Undead and fiends that attempt to harm or affect a target standing within this spell’s area with anything must pass a social save or it has no effect on that target.

Any undead creature or fiend which begins its turn within, enters, or moves within this spell’s area must pass a social save or become restrained until the start of its next turn.

You can end this spell as a fast action (if you want to for some reason).

Tags: Action, Spell, Melee, Enchantment, Area, Buff, Debuff

Big Sanctuary

Spell

Time:
5 minutes
Target:
Melee: touch
Cost:
1 SP, roll ration supply
Duration:
Until the caster takes a long rest

You cast a longer lasting version of Sanctuary affecting a 20 ft. radius 300 ft. high cylinder.
A creature which fails a save against a big Sanctuary’s effects automatically fails all future saves against the same Sanctuary.

“Stand within the circle, and none shall harm you.”


Upgrades
Name Effort Requires Description
Unlock 5 You can cast Sanctuary and Big Sanctuary
DC 6
DC +2 5 Unlock DC 8
DC +4 5 DC +2 DC 10
DC +6 5 DC +4 DC 12
DC +8 5 DC +6 DC 14
DC +10 5 DC +8 DC 16
DC +12 5 DC +10 DC 18
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