Courses / TH / Healing 4: Radical Treatments
Healing 4: Radical Treatments
Code:
TH 400
Prerequisites:
Level:
4
Study DC:
12
Healing Mastery
Skill
Bonus to pass and extra effort on tests of your Healing skill.
This bonus to tests of skill is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.
This bonus to tests of skill is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.
Reliable (Healing)
Passive
Powerful Curative
Passive
At the start of every adventure you get one unstable Healing Vial (SS).
If it is not used by the end of the adventure, it turns into water.
If it is not used by the end of the adventure, it turns into water.
Emergency Stash
Ability
Limit:
Once per encounter
You may use a medical kit without rolling supply.
Name | Effort | Requires | Description |
---|---|---|---|
Skill 1 | 5 | +1 to Healing | |
Skill 2 | 5 | Skill 1 | +2 to Healing |
Skill 3 | 5 | Skill 2 | +3 to Healing |
Effort 1 | 5 | Effort +1 for Healing | |
Reliable | 10 | Skill 3 | You can use Reliable (Healing) |
Powerful Curative | 5 | Skill 3 | You get a Powerful Curative at the start of each adventure. |
Emergency Stash | 0 | Skill 3, Effort 1 | You can use Emergency Stash |
Extra Credit
Master Healer
Effort: 10
Requires: Mastery
Previous: Double Spirit Boost
Next: Divine Pulse