Courses / TH / Healing 4: Radical Treatments
Healing 4: Radical Treatments
Prerequisites:
Level:
4
Study DC:
12
Code:
TH 400
Healing Mastery Skill
Bonus to pass and extra effort on tests of your Healing skill.
This bonus to tests of skill is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.
This bonus to tests of skill is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.
Reliable (Healing) Passive
Powerful Curative Passive
At the start of every adventure you get one unstable Healing Vial (SS).
If it is not used by the end of the adventure, it turns into water.
If it is not used by the end of the adventure, it turns into water.
Emergency Stash Ability
Limit:
Once per encounter
You may use a medical kit without rolling supply.
Name | Effort | Requires | Description |
---|---|---|---|
Skill 1 | 5 | +1 to Healing | |
Skill 2 | 5 | Skill 1 | +2 to Healing |
Skill 3 | 5 | Skill 2 | +3 to Healing |
Effort 1 | 5 | Effort +1 for Healing | |
Reliable | 10 | Skill 3 | You can use Reliable (Healing) |
Powerful Curative | 5 | Skill 3 | You get a Powerful Curative at the start of each adventure. |
Emergency Stash | 0 | Skill 3, Effort 1 | You can use Emergency Stash |
Extra Credit
Master Healer
Effort: 10
Requires: Mastery
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