Courses / AR / Artifice 1: Prototyping
Artifice 1: Prototyping
Code:
AR 101
Required For:
Level:
1
Study DC:
9
Artifice Training
Skill
Bonus to pass tests of skill to:
Identify, enchant, or disenchant magic items. Understand, create, repair, destroy, or operate mechanical or magical contraptions. Tinker, smith, leatherwork, weave, jewelcraft, blow glass, or do carpentry, masonry, or metalwork.
This bonus to tests of skill is a training bonus.
If you have more than one training bonus which applies to the same roll, use the best one.
Example DCs:
Identify the magical properties of an item: DC 10
Identify curses on an item: DC 20
Rare, unusual, or secret properties: DC +5
Identify, enchant, or disenchant magic items. Understand, create, repair, destroy, or operate mechanical or magical contraptions. Tinker, smith, leatherwork, weave, jewelcraft, blow glass, or do carpentry, masonry, or metalwork.
This bonus to tests of skill is a training bonus.
If you have more than one training bonus which applies to the same roll, use the best one.
Example DCs:
Identify the magical properties of an item: DC 10
Identify curses on an item: DC 20
Rare, unusual, or secret properties: DC +5
Unbind
Time:
One hour
Try a test of artifice to unbind a cursed item from a willing target.
The DC is 5 + the DC to craft an item of its grade, plus any bonuses from the curse.
If you fail, the curse backlashes.
The DC is 5 + the DC to craft an item of its grade, plus any bonuses from the curse.
If you fail, the curse backlashes.
“All artifacts are made of the same four pieces: material, magic, knowledge, and time.”