Courses / AR / Artifice 1: Prototyping

Artifice 1: Prototyping

Code:
AR 101
Required For:
Level:
1
Study DC:
9

Artifice Training

Skill

Bonus to pass tests of skill to:
Identify, enchant, or disenchant magic items. Understand, create, repair, destroy, or operate mechanical or magical contraptions. Tinker, smith, leatherwork, weave, jewelcraft, blow glass, or do carpentry, masonry, or metalwork.

This bonus to tests of skill is a training bonus.
If you have more than one training bonus which applies to the same roll, use the best one.

Example DCs:
Identify the magical properties of an item: DC 10
Identify curses on an item: DC 20
Rare, unusual, or secret properties: DC +5

Tags: Skill, (Crafting Focus), Training

Unbind

Time:
One hour

Try a test of artifice to unbind a cursed item from a willing target.
The DC is 5 + the DC to craft an item of its grade, plus any bonuses from the curse.
If you fail, the curse backlashes.

Tags: Curse

“All artifacts are made of the same four pieces: material, magic, knowledge, and time.”


Upgrades
Name Effort Requires Description
Skill 1 10 +1 to Artifice
You can use artifice tools.
Skill 2 10 Skill 1 +2 to Artifice
Skill 3 15 Skill 2 +3 to Artifice
Your artifice tools cost you no weight to carry.
Unbind 0 Skill 1 You can use Unbind