Courses / AR / Rushed Repair

Rushed Repair

Code:
AR 262
Prerequisites:
Level:
2
Study DC:
10

Spell

Time:
Trigger
Trigger:
When you pass a test of Artifice
Target:
You
Cost:
Limit:
Once per pass

Get extra effort on an extended test of Artifice.
This spell provides a lesser bonus if used on a downtime roll (ex: projects, research, or crafting).

Suggested Backfire: Lose 2d6 effort.

If you spend an action repairing a construct with a test of Artifice and pass, you may heal that construct for your effort roll on that test of Artifice, including the bonus from Rushed Repair, by casting Rushed Repair.
Rushed Repair can revive a defeated, broken, or inoperable construct (including a Friendship Titan which has not been utterly destroyed (like by Goodbye)) in this way, in addition to healing them. If you use Rushed Repair to revive a construct, that construct is stunned until the end of its next turn as it reboots.

Tags: Trigger, Spellburn, Spell, Self, Effort, Construct, Heal, Revive

“I want it now.”


Upgrades
Name Effort Requires Description
Unlock 5 +1d4 effort on a test of Artifice (except downtime)
Faster 1 5 Unlock +2d4 effort on a test of Artifice (except downtime)
Faster 2 5 Faster 1 +3d4 effort on a test of Artifice (except downtime)
Faster 3 5 Faster 2 +4d4 effort on a test of Artifice (except downtime)
Faster 4 10 Faster 3 +6d4 effort on a test of Artifice (except downtime)
Quick Craft 5 Faster 4 +1 effort on an Artifice downtime roll (for a project, research, or crafting)
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