Courses / AR / Sharpen Senses
Sharpen Senses
Level:
1
Study DC:
9
Code:
AR 170
Sharpen Senses Spell
Time:
Action
Range:
5 ft.
Target:
One creature
Cost:
Duration:
Until the caster rests
The target’s senses improve.
The target gets:
+1 to hit,
advantage on initiative,
advantage on tests of their senses,
such as Seeking, tracking using Survival, or eavesdropping on secrets using Roguery,
and darkvision.
A target can only receive the benefits of one Sharpen Senses at a time.
You can end this spell as a fast action.
Suggested Backfire: The target is blinded, deafened, or loses their sense of smell for the duration, and you cannot dismiss this spell.
The target gets:
+1 to hit,
advantage on initiative,
advantage on tests of their senses,
such as Seeking, tracking using Survival, or eavesdropping on secrets using Roguery,
and darkvision.
A target can only receive the benefits of one Sharpen Senses at a time.
You can end this spell as a fast action.
Suggested Backfire: The target is blinded, deafened, or loses their sense of smell for the duration, and you cannot dismiss this spell.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 20 | You can cast Sharpen Senses +1 to hit Advantage on initiative Advantage on tests of senses +5 ft. darkvision |
|
Darkvision +60 | 15 | Unlock | +60 ft. darkvision. |
Extra Credit
Shapesense +5
Effort: 10
Requires: Mastery
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