Courses / AR / Sharpen Senses

Sharpen Senses

Level:
1
Study DC:
9
Code:
AR 170

Sharpen Senses Spell

Time:
Action
Range:
5 ft.
Target:
One creature
Cost:
Duration:
Until the caster rests

The target’s senses improve.

The target gets:
+1 to hit,
advantage on initiative,
advantage on tests of their senses,
such as Seeking, tracking using Survival, or eavesdropping on secrets using Roguery,
and darkvision.

A target can only receive the benefits of one Sharpen Senses at a time.

You can end this spell as a fast action.

Suggested Backfire: The target is blinded, deafened, or loses their sense of smell for the duration, and you cannot dismiss this spell.

Tags: Spellburn, Action, Spell, Melee, Utility, Test, Hit, Darkvision, Shapesense

Upgrades
Name Effort Requires Description
Unlock 20 You can cast Sharpen Senses
+1 to hit
Advantage on initiative
Advantage on tests of senses
+5 ft. darkvision
Darkvision +60 15 Unlock +60 ft. darkvision.
Extra Credit
Shapesense +5
Effort: 10
Requires: Mastery
Sharpen Senses now also gives the target
+5 ft. shapesense.
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