Courses / AR / Nudge Fate
Nudge Fate
Code:
AR 171
Qualifies For:
Illusory Substitute, Leaf on the Wind, Lucky Spell (Partially)
Level:
1
Study DC:
9
Nudge Fate
Spell
Time:
Trigger (Effortless)
Trigger:
When a critical is rolled
Target:
Ranged: sight
Cost:
Moderate fate, slightly.
Turn a critical into not a critical.
Effortless: As long as you are conscious, you may use this reaction. Being disabled or ambushed does not prevent you from using it.
You may also fry this spell without casting it to prevent the especially bad outcomes of a failed spellburn or chaos roll.
Turn a critical into not a critical.
Effortless: As long as you are conscious, you may use this reaction. Being disabled or ambushed does not prevent you from using it.
You may also fry this spell without casting it to prevent the especially bad outcomes of a failed spellburn or chaos roll.
Emergency Valve
Ability
Time:
Trigger
Trigger:
When anyone fails a spellburn roll
You may use this ability when anyone fails a spellburn roll, and you have not fried Nudge Fate.
Fry Nudge Fate.
Prevent the negative consequences of failing a spellburn roll, except for the spell failing.
(The target does not burnout, and their spell does not backfire.)
Fry Nudge Fate.
Prevent the negative consequences of failing a spellburn roll, except for the spell failing.
(The target does not burnout, and their spell does not backfire.)
Controlled Casting
Ability
Time:
Trigger
Trigger:
When anyone rolls something you do not want on the chaos table
You may use this ability when anyone rolls something you do not want on the chaos table, and you have not fried Nudge Fate.
Fry Nudge Fate.
Prevent the event on the chaos table from occurring, this time.
Fry Nudge Fate.
Prevent the event on the chaos table from occurring, this time.
“That was close.”
Name | Effort | Requires | Description |
---|---|---|---|
Hit | 5 | You can turn a critical hit into a hit. | |
Miss | 5 | You can turn a critical miss into a miss. | |
Failed Save | 5 | You can turn a critically failed save into a failed save. | |
Failed Test | 5 | You can turn a critically failed test into a failed test. | |
Passed Save | 5 | You can turn a critically passed save into a passed save. | |
Passed Test | 5 | You can turn a critically passed test into a passed test. | |
Emergency Valve | 5 | You can use Emergency Valve. | |
Controlled Casting | 0 | Emergency Coolant | You can use Controlled Casting. |
Extra Credit
Seal Fate
Effort: 8
Requires: Mastery
When a critical or critical failure would be rerolled, you may Spellburn 1 as a reaction to cast a spell to stop it from being rerolled, undo any rerolls that have already happened to that crit, and stop all further attempts to reroll that roll.
(Any resources that would be spent to reroll the roll are not spent. It is as if the reroll never happened.)
(Any resources that would be spent to reroll the roll are not spent. It is as if the reroll never happened.)
Ebbing Luck
Effort: 40
Requires: Mastery
When you use Nudge Fate, you may also curse the affected target so they only crit on a natural 20 on rolls to hit, tests, and saves until the start of their next turn.
(Critical fails are unaffected.)
(Critical fails are unaffected.)
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Next: Dispel