Courses / AR / Arcane Uppercut

Arcane Uppercut

Prerequisites:
Level:
2
Study DC:
10
Code:
AR 211

Arcane Uppercut Spell

Time:
Trigger
Trigger:
When you hit with Arcane Punch
Cost:
Defense:
Health save negates being launched

Deal +10 blunt damage with your hit with Arcane Punch.
Then the target must pass a health save, or you may launch them up to 10 ft. up into the air.
If they fall 10 ft. or more, they will normally take 1 fall damage per ft. they fell when they hit the ground.

Falling:
A creature falls up to 500 ft. per round, at the end of its turn.
At the end of a fall of 10 ft. or more, a creature takes 1 blunt damage for every foot that it fell, up to a limit of 500 damage.
A creature which takes 100 or more damage from a fall may instantly die at the Headmaster’s discretion.
A soft landing area or other mitigating factors may reduce this damage.

Suggested Backfire: You take 10 blunt damage and are launched 10 ft. into the air and up to 30 ft. in a direction of the Headmaster’s choice.

Tags: Spellburn, Spell, Trigger, Push, Fall

Upgrades
Name Effort Requires Description
Unlock 20 You can cast Arcane Uppercut.
+10 blunt damage
DC 11
Launch target up to 10 ft. up into the air.
DC +2 5 Unlock DC 13
DC +4 5 DC +2 DC 15
DC +7 5 DC +4 DC 18