Courses / AR / Spellcraft 4: Advanced Spellcraft
Spellcraft 4: Advanced Spellcraft
Code:
AR 400
Prerequisites:
Qualifies For:
Level:
4
Study DC:
12
Spellcraft 4: Advanced Spellcraft
Students of this course are expected to learn the techniques required to research and develop their own spells, and to develop a theoretical understanding of metamagical methods of altering existing spells in meaningful ways.
Spellcraft Mastery
Skill
Bonus to pass and extra effort on tests of Spellcraft.
This bonus to tests of skill is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.
This bonus to tests of skill is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.
Reliable (Spellcraft)
Passive
Intricate Spell Expertise
Passive
You get:
+1 to the DC to Counterspell or Dispel your spells
+1 to tests of Dispel
+1 to tests of Counterspell
+1 to the DC to Counterspell or Dispel your spells
+1 to tests of Dispel
+1 to tests of Counterspell
Transmute+
Spell
Time:
Trigger
Trigger:
When an ability would deal elemental damage
Cost:
Try a DC 25 test of Spellcraft to change the element of an ability that deals elemental damage to the element of your choice.
(This can affect abilities used by others.)
(This can affect abilities used by others.)
Name | Effort | Requires | Description |
---|---|---|---|
Skill 1 | 5 | +1 to Spellcraft | |
Skill 2 | 5 | Skill 1 | +2 to Spellcraft |
Skill 3 | 5 | Skill 2 | +3 to Spellcraft |
Effort 1 | 5 | Effort +1 for Spellcraft | |
Reliable | 10 | Skill 3 | You can use Reliable (Spellcraft) |
Intricate Spell Expertise | 5 | +1 to the DC to counter or dispel your spells +1 to Dispel +1 to Counterspell |
Extra Credit
Transmute+
Effort: 15
Requires: Mastery
You can use Transmute+
Catastrophe
Effort: 8
Requires: Mastery
When you suffer catastrophic arcane failure, you may attempt a DC 30 test of Spellcraft to successfully cast your spell instead of it backfiring spectacularly. You still get incapacitated afterwards.
Origin Transfer
Effort: 5
Requires: Mastery
You may use an ally that you can see as the point of origin for your spells.
You must still be able to see or know the precise location of enemies to target them.
You must still be able to see or know the precise location of enemies to target them.
Previous: Advanced Geometry