Courses / BI / Last Stand

Last Stand

Code:
BI 113
Required For:
Level:
1
Study DC:
9

Last Stand

Passive

While you are bloodied, you deal extra damage with melee weapons.

Tags: Passive, Damage, HP

Underdog

Passive

While you are bloodied, you deal even more extra damage with melee weapons to enemies that are not bloodied.

Tags: Passive, Damage, HP

“I was holding back.”


Upgrades
Name Effort Requires Description
Damage +1 15 +1 damage with melee weapons
+1 damage with heavy melee weapons
Damage +2 20 Damage +1 +2 damage with melee weapons
+2 damage with heavy melee weapons
Underdog 0 Damage +1 While you are bloodied, you deal even more extra damage with melee weapons to enemies which are not bloodied.
+5 damage with melee weapons to unbloodied enemies while bloodied
+5 damage with heavy melee weapons to unbloodied enemies while bloodied
Extra Credit
Battle Fury
Effort: 8
Requires: Mastery
When you defeat an enemy, you get advantage on your next attack in that combat.
Do or Die
Effort: 5
Requires: Damage +1
You can only activate this ability at the end of your turn in combat, after rolling initiative.
Until the end of your next turn, a blood red aura surrounds you, and you both take and deal double damage.
If you become immune to damage or use Ultimate Defense or Endure Combo, this ability ends.
The damage of actions readied before this was activated is not boosted.
Previous: Fatal Fury