Courses / BI / Last Stand
Last Stand
Code:
BI 113
Required For:
Level:
1
Study DC:
9
Last Stand
Passive
While you are bloodied, you deal extra damage with melee weapons.
Underdog
Passive
While you are bloodied, you deal even more extra damage with melee weapons to enemies that are not bloodied.
“I was holding back.”
Name | Effort | Requires | Description |
---|---|---|---|
Damage +1 | 15 | +1 damage with melee weapons +1 damage with heavy melee weapons |
|
Damage +2 | 20 | Damage +1 | +2 damage with melee weapons +2 damage with heavy melee weapons |
Underdog | 0 | Damage +1 | While you are bloodied, you deal even more extra damage with melee weapons to enemies which are not bloodied. +5 damage with melee weapons to unbloodied enemies while bloodied +5 damage with heavy melee weapons to unbloodied enemies while bloodied |
Extra Credit
Battle Fury
Effort: 8
Requires: Mastery
Do or Die
Effort: 5
Requires: Damage +1
You can only activate this ability at the end of your turn in combat, after rolling initiative.
Until the end of your next turn, a blood red aura surrounds you, and you both take and deal double damage.
If you become immune to damage or use Ultimate Defense or Endure Combo, this ability ends.
The damage of actions readied before this was activated is not boosted.
Until the end of your next turn, a blood red aura surrounds you, and you both take and deal double damage.
If you become immune to damage or use Ultimate Defense or Endure Combo, this ability ends.
The damage of actions readied before this was activated is not boosted.
Previous: Fatal Fury