Courses / BI / Fatal Fury

Fatal Fury

Required For:
Level:
1
Study DC:
9
Code:
BI 112

Fatal Fury Spell

Buff
Buffs make their targets better at something.
Time:
Trigger
Trigger:
When you hit with a melee weapon
Cost:
HP
Limit:
Once per hit

Spend 1 HP to add dark damage to a hit with a melee weapon.
Upgrades to this ability allow you to spend more HP for more damage.

Counterspell:
If this spell is countered, the HP that would have been spent on this spell is not spent.

Tags: Spell, Trigger, Elemental, Dark, Damage, HP, Buff

“I will kill you, even if it kills me!”


Upgrades
Name Effort Requires Description
Damage +1 15 Spend 1 HP
+1 dark damage to a melee hit per HP spent
Damage +2 20 Damage +1 Spend 1 HP
+2 dark damage to a melee hit per HP spent
Extra Credit
Battle Fury
Effort: 8
Requires: Mastery
When you defeat an enemy, you get advantage on your next attack in that combat.
Heavy Cost
Effort: 0
Requires: Damage +1
While using a heavy weapon, the maximum amount of HP you may spend to power Fatal Fury is doubled.
Focused Fury
Effort: 0
Requires: Damage +1
When you use Fatal Fury on a Heavy Attack, the maximum amount of HP you may spend to power that Fatal Fury is doubled.
Do or Die
Effort: 5
Requires: Damage +1
You can only activate this ability at the end of your turn in combat, after rolling initiative.
Until the end of your next turn, a blood red aura surrounds you, and you both take and deal double damage.
If you become immune to damage or use Ultimate Defense or Endure Combo, this ability ends.
The damage of actions readied before this was activated is not boosted.
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