Courses / BI / Glass Cannon
Glass Cannon
Code:
BI 111
Required For:
Level:
1
Study DC:
9
Ability
Time:
Trigger
Trigger:
When you deal damage with a spell
Cost:
Spend X HP
When you deal damage with a spell,
you may sacrifice some of your life force to make it deal more damage.
Spend an amount of HP, up to a maximum determined by your mastery of this ability.
For each point of HP spent, you deal 1 extra damage with that spell.
This ability does not affect ongoing damage.
This ability does not affect the damage of summons.
you may sacrifice some of your life force to make it deal more damage.
Spend an amount of HP, up to a maximum determined by your mastery of this ability.
For each point of HP spent, you deal 1 extra damage with that spell.
This ability does not affect ongoing damage.
This ability does not affect the damage of summons.
“A dead enemy cannot hurt you.”
Name | Effort | Requires | Description |
---|---|---|---|
Damage +1 | 25 | Spend up to 1 HP +1 damage to a spell per HP spent |
|
Sacrifice 2 | 10 | Damage +1 | Spend up to 2 HP |
Extra Credit
Heavy Cost
Effort: 0
Requires: Sacrifice 2
You can spend twice as much HP with Glass Cannon while wielding a heavy weapon.
Do or Die
Effort: 5
Requires: Damage +1
You can only activate this ability at the end of your turn in combat, after rolling initiative.
Until the end of your next turn, a blood red aura surrounds you, and you both take and deal double damage.
If you become immune to damage or use Ultimate Defense or Endure Combo, this ability ends.
The damage of actions readied before this was activated is not boosted.
Until the end of your next turn, a blood red aura surrounds you, and you both take and deal double damage.
If you become immune to damage or use Ultimate Defense or Endure Combo, this ability ends.
The damage of actions readied before this was activated is not boosted.
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