Courses / BI / Anger Management
Anger Management
Advised:
Required For:
Qualifies For:
Level:
1
Study DC:
9
Code:
BI 110
Rage Ability
Time:
Trigger or Fast Action
Trigger:
When you attack or take damage
Target:
You
Cost:
1 use
Limit:
1 use per encounter, or more with a risk of going berserk
Duration:
Until the start of your next turn
You fill with animalistic rage.
While raging, you have:
advantage on rolls to hit with melee weapons,
advantage on tests of Strength, Agility, and Endurance,
advantage on tests of expression related to rage,
advantage on tests of presence to intimidate or frighten,
disadvantage on other tests of presence, tests of intrigue, and academics tests,
and additional bonuses based on your level of mastery in this course.
You may rage without expending a use of this ability, but must pass a DC 15 social save or go berserk.
Berserk:
While berserk, the Headmaster determines what happens.
It is recommended that your rage’s duration will be extended, and you will attack the closest thing, be it friend or foe, at your utmost intensity with little regard for your own safety.
While you are berserk, at the end of each of your turns, you get a DC 15 social save to regain composure.
You remain berserk until you are incapacitated (such as by being defeated or put to sleep), or there is nothing anywhere near you to attack, or you pass the save to regain composure.
You regain all uses of rage when you roll initiative or rest.
While raging, you have:
advantage on rolls to hit with melee weapons,
advantage on tests of Strength, Agility, and Endurance,
advantage on tests of expression related to rage,
advantage on tests of presence to intimidate or frighten,
disadvantage on other tests of presence, tests of intrigue, and academics tests,
and additional bonuses based on your level of mastery in this course.
You may rage without expending a use of this ability, but must pass a DC 15 social save or go berserk.
Berserk:
While berserk, the Headmaster determines what happens.
It is recommended that your rage’s duration will be extended, and you will attack the closest thing, be it friend or foe, at your utmost intensity with little regard for your own safety.
While you are berserk, at the end of each of your turns, you get a DC 15 social save to regain composure.
You remain berserk until you are incapacitated (such as by being defeated or put to sleep), or there is nothing anywhere near you to attack, or you pass the save to regain composure.
You regain all uses of rage when you roll initiative or rest.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 25 | You can Rage | |
Brave Rage | 5 | Unlock | You have advantage on saves against fear and terror while raging. If you would be terrified while raging, you are only afraid instead. |
Uncalmable Rage | 5 | Brave Rage | You have advantage on saves against charm and compulsion while raging. |
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