Courses / BI / Rabbit Feet

Rabbit Feet

Prerequisites:
Qualifies For:
Level:
2
Study DC:
10
Code:
BI 216

Rabbit Feet Spell

Subtle
Casting a subtle spell while hidden also hides that you are casting it, and does not cause you to become unhidden.
When you cast a subtle spell while you are not hidden, you cant try to hide that you are casting it with a contest of Spellcraft or Roguery against the Seeking of creatures observing you.
Only observers that win notice you are casting a spell. However, once the spell is cast, its effects may be noticed.
Buff
Buffs make their targets better at something.
Time:
Trigger or fast action
Trigger:
When you or an ally dashes
Range:
300 ft.
Target:
1 target
Cost:
-1d10 Control
Duration:
Until the caster rests

The target moves faster.
The target moves even faster when they dash. This bonus is affected by reductions to speed.
When the target dashes, they also disengage.

A target can only benefit from one Rabbit Feet spell at a time.

Tags: Fast action, Trigger, Spell, Melee, Enchantment, Buff, Mobility, Subtle

“A burst of speed is often the best answer to a hungry monster.”


Upgrades
Name Effort Requires Description
Speed +5 5 Speed +5 ft.
+1 effort on extended tests of Agility.
Dash +15 5 Dashing lets the target move up to 15 ft. further.
Dash +30 5 Dash +15 Dashing lets the target move up to 30 ft. further.
Dash +45 5 Dash +30 Dashing lets the target move up to 45 ft. further.
Dash +60 5 Dash +45 Dashing lets the target move up to 60 ft. further.
Dash + 75 5 Dash +60 Dashing lets the target move up to 75 ft. further.
Dash +110 5 Dash +75 Dashing lets the target move up to 110 ft. further.
Agile 0 Speed +5 The target has advantage on tests of Agility.
Elusive 0 Dash +15 The target disengages when they dash.
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