Courses / BI / Rabbit Feet
Rabbit Feet
Prerequisites:
Qualifies For:
Level:
2
Study DC:
10
Code:
BI 216
Rabbit Feet Spell
Time:
Trigger or fast action
Trigger:
When you or an ally dashes
Range:
300 ft.
Target:
1 target
Cost:
-1d10 Control
Duration:
Until the caster rests
The target moves faster.
The target moves even faster when they dash. This bonus is affected by reductions to speed.
When the target dashes, they also disengage.
A target can only benefit from one Rabbit Feet spell at a time.
The target moves even faster when they dash. This bonus is affected by reductions to speed.
When the target dashes, they also disengage.
A target can only benefit from one Rabbit Feet spell at a time.
“A burst of speed is often the best answer to a hungry monster.”
Name | Effort | Requires | Description |
---|---|---|---|
Speed +5 | 5 | Speed +5 ft. +1 effort on extended tests of Agility. |
|
Dash +15 | 5 | Dashing lets the target move up to 15 ft. further. | |
Dash +30 | 5 | Dash +15 | Dashing lets the target move up to 30 ft. further. |
Dash +45 | 5 | Dash +30 | Dashing lets the target move up to 45 ft. further. |
Dash +60 | 5 | Dash +45 | Dashing lets the target move up to 60 ft. further. |
Dash + 75 | 5 | Dash +60 | Dashing lets the target move up to 75 ft. further. |
Dash +110 | 5 | Dash +75 | Dashing lets the target move up to 110 ft. further. |
Agile | 0 | Speed +5 | The target has advantage on tests of Agility. |
Elusive | 0 | Dash +15 | The target disengages when they dash. |