Courses / BI / Rabbit Feet

Rabbit Feet

Code:
BI 216
Prerequisites:
Qualifies For:
Level:
2
Study DC:
10

Spell

Time:
Trigger or fast action
Trigger:
When you or an ally dashes
Target:
Ranged: sight
Cost:
-1d10 Control
Duration:
Until the caster rests

The target moves faster.
The target moves even faster when they dash. This bonus is affected by reductions to speed.
When the target dashes, they also disengage.

Subtle:
Casting this spell while hidden does not cause you to become unhidden.

Tags: Fast action, Trigger, Spell, Melee, Enchantment, Buff, Mobility, Subtle

“A burst of speed is often the best answer to a hungry monster.”


Upgrades
Name Effort Requires Description
Speed +5 5 Speed +5 ft.
Dash +15 5 Dashing lets the target move up to 15 ft. further.
Dash +30 5 Dash +15 Dashing lets the target move up to 30 ft. further.
Dash +45 5 Dash +30 Dashing lets the target move up to 45 ft. further.
Dash +60 5 Dash +45 Dashing lets the target move up to 60 ft. further.
Dash + 75 5 Dash +60 Dashing lets the target move up to 75 ft. further.
Dash +110 5 Dash +75 Dashing lets the target move up to 110 ft. further.
Agile 0 Speed +5 The target has advantage on tests of Agility.
Elusive 0 Dash +15 The target disengages when they dash.
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