Courses / BI / Envenom

Envenom

Code:
BI 116
Advised:
Required For:
Qualifies For:
Level:
1
Study DC:
9

Spell

Time:
Action
Target:
Melee: touch
Cost:
-1d10 Control
Limit:
Once per rest
Duration:
Until the caster rests

You coat one weapon or a supply of ammunition in poison, causing attacks made with it and damage dealing spells cast with it to deal additional poison damage.
(You may poison a natural weapon with this spell. You cannot poison a set of dual wielded weapons with this spell.)
It loses its potency after you rest.

This spell creates non-magical poison, it is not an enchantment, and cannot be dispelled.

Alternatively, you may create an unstable Poison Vial (B), which loses its potency after you rest.

Tags: Action, Spell, Melee, Buff, Damage, Poison

Upgrades
Name Effort Requires Description
+1 Damage 10 +1 poison damage with weapons and spells
+2 Damage 10 +1 Damage +2 poison damage with weapons and spells
+3 Damage 15 +2 Damage +3 poison damage with weapons and spells
Next: Bark Skin