Courses / BI / Envenom
Envenom
Code:
BI 116
Advised:
Required For:
Qualifies For:
Level:
1
Study DC:
9
Spell
Time:
Action
Target:
Melee: touch
Cost:
-1d10 Control
Limit:
Once per rest
Duration:
Until the caster rests
You coat one weapon or a supply of ammunition in poison, causing attacks made with it and damage dealing spells cast with it to deal additional poison damage.
(You may poison a natural weapon with this spell. You cannot poison a set of dual wielded weapons with this spell.)
It loses its potency after you rest.
This spell creates non-magical poison, it is not an enchantment, and cannot be dispelled.
Alternatively, you may create an unstable Poison Vial (B), which loses its potency after you rest.
(You may poison a natural weapon with this spell. You cannot poison a set of dual wielded weapons with this spell.)
It loses its potency after you rest.
This spell creates non-magical poison, it is not an enchantment, and cannot be dispelled.
Alternatively, you may create an unstable Poison Vial (B), which loses its potency after you rest.
Name | Effort | Requires | Description |
---|---|---|---|
+1 Damage | 10 | +1 poison damage with weapons and spells | |
+2 Damage | 10 | +1 Damage | +2 poison damage with weapons and spells |
+3 Damage | 15 | +2 Damage | +3 poison damage with weapons and spells |
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