Courses / BI / Envenom
Envenom
Advised:
Required For:
Qualifies For:
Level:
1
Study DC:
9
Code:
BI 116
Envenom Spell
Time:
Action
Range:
5 ft.
Cost:
-1d10 Control
Limit:
Once per rest
Duration:
Until the caster rests
You coat one weapon or a supply of ammunition in poison, causing attacks made with it and damage dealing spells cast with it to deal additional poison damage.
(You may poison a natural “weapon” with this spell.)
Dual Wield: If you poison a set of dual wielded weapons with one casting of this spell, each weapon gets only half the benefit, rounded down.
This poison loses its potency after you rest.
This spell creates non-magical poison, it is not an enchantment, and cannot be dispelled.
Alternatively, you may create an unstable Poison Vial (B), which loses its potency after you rest.
(You may poison a natural “weapon” with this spell.)
Dual Wield: If you poison a set of dual wielded weapons with one casting of this spell, each weapon gets only half the benefit, rounded down.
This poison loses its potency after you rest.
This spell creates non-magical poison, it is not an enchantment, and cannot be dispelled.
Alternatively, you may create an unstable Poison Vial (B), which loses its potency after you rest.
Name | Effort | Requires | Description |
---|---|---|---|
+1 Damage | 10 | +1 poison damage with weapons and spells | |
+2 Damage | 10 | +1 Damage | +2 poison damage with weapons and spells |
+3 Damage | 15 | +2 Damage | +3 poison damage with weapons and spells |
Previous: Ceramics: Earthenware Weaponry
Next: Bark Skin