Courses / CM / Intrigue 3: Conspiracy

Intrigue 3: Conspiracy

Code:
CM 301
Prerequisites:
Required For:
Qualifies For:
Crippling Doubt (Partially), Read Mind (Partially)
Level:
3
Study DC:
11

Intrigue 3: Conspiracy

On the first day of class, the teacher declares only one group can receive top marks in this class each semester. The internal struggle to come out on top is a learning experience.

Intrigue Expertise

Skill

Bonus to pass and extra effort on tests of Intrigue.

This bonus to tests of skill is an expertise bonus.
If you have more than one expertise bonus which applies to the same roll, use the best one.

Tags: Skill, Expert

Consistent

Passive

Reroll the first natural 1 you roll on each test of Intrigue.

Conspire

Passive

When you assist an ally on a test of skill using Intrigue, they get +1 on that test of skill.
When an ally assists you on a test of Intrigue, you get +1 on that test of Intrigue.

Upgrades
Name Effort Requires Description
Skill 1 5 +1 to Intrigue
Skill 2 10 Skill 1 +2 to Intrigue
Effort 1 5 Effort +1 for Intrigue
Effort 2 10 Effort 1 Effort +2 for Intrigue
Consistent 5 Reroll the first natural 1 you roll on each test of Intrigue.
Conspire 0 Skill 2, Effort 2 You can use Conspire