Courses / CM / Intrigue 3: Conspiracy
Intrigue 3: Conspiracy
Code:
CM 301
Prerequisites:
Required For:
Qualifies For:
Crippling Doubt (Partially), Read Mind (Partially)
Level:
3
Study DC:
11
Intrigue 3: Conspiracy
On the first day of class, the teacher declares only one group can receive top marks in this class each semester. The internal struggle to come out on top is a learning experience.
Intrigue Expertise
Skill
Bonus to pass and extra effort on tests of Intrigue.
This bonus to tests of skill is an expertise bonus.
If you have more than one expertise bonus which applies to the same roll, use the best one.
This bonus to tests of skill is an expertise bonus.
If you have more than one expertise bonus which applies to the same roll, use the best one.
Consistent
Passive
Conspire
Passive
When you assist an ally on a test of skill using Intrigue, they get +1 on that test of skill.
When an ally assists you on a test of Intrigue, you get +1 on that test of Intrigue.
When an ally assists you on a test of Intrigue, you get +1 on that test of Intrigue.
Name | Effort | Requires | Description |
---|---|---|---|
Skill 1 | 5 | +1 to Intrigue | |
Skill 2 | 10 | Skill 1 | +2 to Intrigue |
Effort 1 | 5 | Effort +1 for Intrigue | |
Effort 2 | 10 | Effort 1 | Effort +2 for Intrigue |
Consistent | 5 | Reroll the first natural 1 you roll on each test of Intrigue. | |
Conspire | 0 | Skill 2, Effort 2 | You can use Conspire |