Courses / CM / Intrigue 4: Next-Level Scheming

Intrigue 4: Next-Level Scheming

Code:
CM 401
Prerequisites:
Level:
4
Study DC:
12

Intrigue Mastery

Skill

Bonus to pass and extra effort on tests of Intrigue.

This bonus to tests of skill is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.

Tags: Skill, Mastery

Reliable (Intrigue)

Passive

Instead of rolling, you may take 10 on any test of Intrigue that you do not have disadvantage on.

According to Plan

Ability

Limit:
Once per adventure

Pick an item or modification that you want which is relevant to your current situation.
You get a free downtime slot which is immediately spent in a flashback where you try to acquire that item through a purchase or crafting attempt.
If you succeed in acquiring the item, you now have it.

(Adding events to the past to help deal with a specific future problem simulates planning well for the future.)

“The first time you are caught in a lie is the last time you will ever be trusted. Never. Get. Caught.” - Vjera Pedakyr


Upgrades
Name Effort Requires Description
Skill 1 5 +1 to Intrigue
Skill 2 5 Skill 1 +2 to Intrigue
Skill 3 5 Skill 2 +3 to Intrigue
Effort 1 5 Effort +1 for Intrigue
Reliable 10 Skill 3 You can use Reliable (Intrigue)
According to Plan 5 Skill 3 You can use According to Plan