Courses / CS / Jack of All Trades
Jack of All Trades
Code:
CS 104
Level:
1
Study DC:
9
Skill Training
Skill
You have a wide variety of useful skills.
(If you have more than one training bonus which applies to the same roll, use the best one.)
(If you have more than one adept bonus which applies to the same roll, use the best one.)
(Taking skill courses will replace these bonuses with larger bonuses.
If you are already trained in a skill, you only get the +1 adept bonus from this ability.
If you are already adept at a skill, this ability gives you no bonus to that skill.)
(Clarification: The training, adept, and expertise bonuses from this ability stack, they do not replace the earlier bonuses.)
(If you have more than one training bonus which applies to the same roll, use the best one.)
(If you have more than one adept bonus which applies to the same roll, use the best one.)
(Taking skill courses will replace these bonuses with larger bonuses.
If you are already trained in a skill, you only get the +1 adept bonus from this ability.
If you are already adept at a skill, this ability gives you no bonus to that skill.)
(Clarification: The training, adept, and expertise bonuses from this ability stack, they do not replace the earlier bonuses.)
Free Vial
Passive
You keep a supply of useful consumable items at the ready.
At the start of every adventure, you get one unstable vial (B).
If this vial is unused by the end of the adventure, it turns into water.
You may use this vial to choose and use any alchemical, healing item, or poison of the same or a lower grade than the vial from the alchemy, healing, or poison list.
(Essentially, you go into every situation with a vial of something prepared, and you retroactively decide what was in that vial as the need arises.)
At the start of every adventure, you get one unstable vial (B).
If this vial is unused by the end of the adventure, it turns into water.
You may use this vial to choose and use any alchemical, healing item, or poison of the same or a lower grade than the vial from the alchemy, healing, or poison list.
(Essentially, you go into every situation with a vial of something prepared, and you retroactively decide what was in that vial as the need arises.)
Name | Effort | Requires | Description |
---|---|---|---|
Trained | 15 | You have a +1 training bonus on all tests of skill. | |
Master | 20 | Trained | You also have a +1 adept bonus on all tests of skill. |
Tools of the Trade | 0 | Trained | You can use all types of skill Tools (however, they still take up weight) |
Free Vial | 0 | Trained | At the start of every adventure, you get one unstable vial (B). |
Extra Credit
Skill Focus
Effort: 5
Requires: Mastery
You also have a +1 expertise bonus on tests of one skill of your choice.
You may learn this Extra Credit multiple times, once for each skill.
You may learn this Extra Credit multiple times, once for each skill.
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