Courses / CS / Evade
Evade
Code:
CS 224
Prerequisites:
Level:
2
Study DC:
10
Evade
Ability
Time:
Trigger
Trigger:
When you would be hit
Cost:
1 FP
Limit:
Once per rest (upgrades to once per attack)
Give a roll to hit you disadvantage.
You may use this when you would be hit by an attack which does not have disadvantage to potentially cause that hit to become a miss.
You may use this when you would be hit by an attack which does not have disadvantage to potentially cause that hit to become a miss.
Turn Aside
Ability
Time:
Trigger
Trigger:
When enemy misses you with an attack
Target:
Another enemy adjacent to you
Cost:
1 FP
Limit:
Once per miss
When an enemy misses you with an attack, you may redirect that attack at another enemy adjacent to you.
If the roll to hit ties or beats the target’s AC, it hits them.
You may tilt this roll to hit up (without causing it to hit you).
If the roll to hit ties or beats the target’s AC, it hits them.
You may tilt this roll to hit up (without causing it to hit you).
“It’s simple: just don’t get hit.”
Name | Effort | Requires | Description |
---|---|---|---|
/ Rest | 5 | You can Evade being hit. Limit once per rest. |
|
/ Round | 5 | / Rest | Limit once per round. |
/ Turn | 10 | / Round | Limit once per turn. |
/ Attack | 15 | / Turn | Limit once per attack. |
Extra Credit
Turn Aside
Effort: 5
Requires: / Rest
You can use Turn Aside
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