Courses / MA / Melee Weapon Mastery
Melee Weapon Mastery
Code:
MA 411
Prerequisites:
Level:
4
Study DC:
12
Passive
You have a bonus to hit with melee weapons.
This bonus is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.
Unarmed:
The bonuses from this course do not apply to unarmed attacks, even though unarmed is considered a “melee weapon”.
This bonus is a mastery bonus.
If you have more than one mastery bonus which applies to the same roll, use the best one.
Unarmed:
The bonuses from this course do not apply to unarmed attacks, even though unarmed is considered a “melee weapon”.
Name | Effort | Requires | Description |
---|---|---|---|
Hit +1 | 15 | +1 to hit with all melee weapons | |
Hit +2 | 15 | Hit +1 | +2 to hit with all melee weapons |
Consistent | 5 | Reroll the first natural 1 on each roll to hit with a melee weapon. |
Extra Credit
Throwing Practice
Effort: 15
Requires: Mastery
You can throw throwable weapons and consumables 10 ft. further.
(Add 10 ft. to both their short and maximum range)
(Add 10 ft. to both their short and maximum range)
Versatility
Effort: 8
Requires: Mastery
Damage +1 while wielding a melee weapon which is neither Light nor Heavy with one hand.
AC +1 while wielding a melee weapon which is neither Light nor Heavy with both hands.
This bonus does not stack with AC bonuses from shields or parrying weapons.
AC +1 while wielding a melee weapon which is neither Light nor Heavy with both hands.
This bonus does not stack with AC bonuses from shields or parrying weapons.
Heavy Blow
Effort: 20
Requires: Mastery
When you roll the highest possible amount on a weapon damage die with a Heavy melee weapon, add damage equal to the highest that die could roll.
(ex: if you roll a 12 on a d12, add +12 damage)
(ex: if you roll a 12 on a d12, add +12 damage)
Power Stance
Effort: 1
Requires: Mastery
You may take a -2 penalty to your AC until the start of your next turn to gain +2 damage on your Heavy melee weapon attacks until the start of your next turn.
Set
Effort: 20
Requires: Mastery
You deal an additional weapon damage die of damage with Welcoming Strikes and attacks readied for when an enemy enters your reach with Long melee weapons.
Limit once per turn.
Limit once per turn.
Stretch
Effort: 10
Requires: Mastery
Spend 1 stamina: Your Long melee weapon gains +5 ft. of reach for your next attack with it. Limit +5 ft.
Lunge
Effort: 5
Requires: Mastery
Ride By
Effort: 5
Requires: Mastery
Mounted Charge
Effort: 8
Requires: Mastery
When your mount moves at least 10 ft. in (roughly) a straight line toward an enemy before you attack them with a melee weapon, that attack deals +5 damage, if it hits.
This benefit only applies to your first melee attack made after your mount moves, your mount must move again for you to benefit from this ability again.
This benefit only applies to your first melee attack made after your mount moves, your mount must move again for you to benefit from this ability again.
Generalize
Effort: 5
Requires: Mastery
You may choose a second type of melee weapon to specialize in from among Light, Heavy, Long, or “normal”.
Your specialization bonuses also apply to melee weapons with this chosen property.
You may purchase this extra credit repeatedly until you specialize in them all.
Your specialization bonuses also apply to melee weapons with this chosen property.
You may purchase this extra credit repeatedly until you specialize in them all.
Previous: Unarmed Combat Mastery
Next: Ranged Weapon Mastery